blob: c9bc292cb2c7956c3ee0701d2050d50e764f5038 [file] [log] [blame]
// flags: --hlsl-shader-model 62
enable f16;
struct S {
v: vec3<f16>,
};
var<private> P : S;
fn f() {
P.v = vec3<f16>(1.0h, 2.0h, 3.0h);
P.v.x = 1.0h;
P.v.y = 2.0h;
P.v.z = 3.0h;
}