#version 310 es | |
struct tint_immediate_struct { | |
uint tint_first_instance; | |
}; | |
layout(location = 0) uniform tint_immediate_struct tint_immediates; | |
vec4 main_inner(uint b) { | |
return vec4(float(b)); | |
} | |
void main() { | |
uint v = uint(gl_InstanceID); | |
vec4 v_1 = main_inner((v + tint_immediates.tint_first_instance)); | |
gl_Position = vec4(v_1.x, -(v_1.y), ((2.0f * v_1.z) - v_1.w), v_1.w); | |
gl_PointSize = 1.0f; | |
} |