blob: 0e481fe40e47676275fd359bb22bc2c845a1b552 [file] [log] [blame]
#version 310 es
struct tint_immediate_struct {
uint tint_first_instance;
};
layout(location = 0) uniform tint_immediate_struct tint_immediates;
vec4 main_inner(uint b) {
return vec4(float(b));
}
void main() {
uint v = uint(gl_InstanceID);
vec4 v_1 = main_inner((v + tint_immediates.tint_first_instance));
gl_Position = vec4(v_1.x, -(v_1.y), ((2.0f * v_1.z) - v_1.w), v_1.w);
gl_PointSize = 1.0f;
}