commit | df9c1bf403500a24691df8762ebfbfe75fa99d64 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Sat Aug 31 18:12:03 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Aug 31 18:12:03 2024 +0000 |
tree | fd65b7ddbbd73864c21c34d66367cda32daf8c8f | |
parent | 01f14b5a4aa08726ad618b4065fd47ae37e0f44f [diff] |
[glsl][ir] Support sampled texture types This CL adds support for the `SampledTexture` type. Bug: 42251044 Change-Id: Ia5d380720dc0dcbe6b855befe503c5411977bebe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204515 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.