|  | #version 310 es | 
|  | precision mediump float; | 
|  |  | 
|  | layout(location = 0) in float none_1; | 
|  | layout(location = 1) flat in float tint_symbol_3; | 
|  | layout(location = 2) in float perspective_center_1; | 
|  | layout(location = 3) centroid in float perspective_centroid_1; | 
|  | layout(location = 4) in float perspective_sample_1; | 
|  | layout(location = 5) in float linear_center_1; | 
|  | layout(location = 6) centroid in float linear_centroid_1; | 
|  | layout(location = 7) in float linear_sample_1; | 
|  | struct In { | 
|  | float none; | 
|  | float tint_symbol; | 
|  | float perspective_center; | 
|  | float perspective_centroid; | 
|  | float perspective_sample; | 
|  | float linear_center; | 
|  | float linear_centroid; | 
|  | float linear_sample; | 
|  | }; | 
|  |  | 
|  | void tint_symbol_1(In tint_symbol_2) { | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | In tint_symbol_4 = In(none_1, tint_symbol_3, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1); | 
|  | tint_symbol_1(tint_symbol_4); | 
|  | return; | 
|  | } |