|  | #version 310 es | 
|  |  | 
|  | layout(location = 0) flat out int loc0_1; | 
|  | struct VertexOutput { | 
|  | vec4 pos; | 
|  | int loc0; | 
|  | }; | 
|  |  | 
|  | VertexOutput foo(float x) { | 
|  | VertexOutput tint_symbol = VertexOutput(vec4(x, x, x, 1.0f), 42); | 
|  | return tint_symbol; | 
|  | } | 
|  |  | 
|  | VertexOutput vert_main1() { | 
|  | return foo(0.5f); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | gl_PointSize = 1.0; | 
|  | VertexOutput inner_result = vert_main1(); | 
|  | gl_Position = inner_result.pos; | 
|  | loc0_1 = inner_result.loc0; | 
|  | gl_Position.y = -(gl_Position.y); | 
|  | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | return; | 
|  | } | 
|  | #version 310 es | 
|  |  | 
|  | layout(location = 0) flat out int loc0_1; | 
|  | struct VertexOutput { | 
|  | vec4 pos; | 
|  | int loc0; | 
|  | }; | 
|  |  | 
|  | VertexOutput foo(float x) { | 
|  | VertexOutput tint_symbol = VertexOutput(vec4(x, x, x, 1.0f), 42); | 
|  | return tint_symbol; | 
|  | } | 
|  |  | 
|  | VertexOutput vert_main2() { | 
|  | return foo(0.25f); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | gl_PointSize = 1.0; | 
|  | VertexOutput inner_result = vert_main2(); | 
|  | gl_Position = inner_result.pos; | 
|  | loc0_1 = inner_result.loc0; | 
|  | gl_Position.y = -(gl_Position.y); | 
|  | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); | 
|  | return; | 
|  | } |