|  | #include <metal_stdlib> | 
|  |  | 
|  | using namespace metal; | 
|  |  | 
|  | template<typename T, size_t N> | 
|  | struct tint_array { | 
|  | const constant T& operator[](size_t i) const constant { return elements[i]; } | 
|  | device T& operator[](size_t i) device { return elements[i]; } | 
|  | const device T& operator[](size_t i) const device { return elements[i]; } | 
|  | thread T& operator[](size_t i) thread { return elements[i]; } | 
|  | const thread T& operator[](size_t i) const thread { return elements[i]; } | 
|  | threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } | 
|  | const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } | 
|  | T elements[N]; | 
|  | }; | 
|  |  | 
|  | struct S { | 
|  | /* 0x0000 */ float f; | 
|  | /* 0x0004 */ uint u; | 
|  | /* 0x0008 */ tint_array<int8_t, 120> tint_pad; | 
|  | /* 0x0080 */ float4 v; | 
|  | /* 0x0090 */ tint_array<int8_t, 16> tint_pad_1; | 
|  | /* 0x00a0 */ half x; | 
|  | /* 0x00a2 */ tint_array<int8_t, 30> tint_pad_2; | 
|  | /* 0x00c0 */ packed_half3 y; | 
|  | /* 0x00c6 */ tint_array<int8_t, 58> tint_pad_3; | 
|  | }; | 
|  |  | 
|  | void assign_and_preserve_padding(device S* const dest, S value) { | 
|  | (*(dest)).f = value.f; | 
|  | (*(dest)).u = value.u; | 
|  | (*(dest)).v = value.v; | 
|  | (*(dest)).x = value.x; | 
|  | (*(dest)).y = half3(value.y); | 
|  | } | 
|  |  | 
|  | struct tint_symbol_1 { | 
|  | float f [[user(locn0)]]; | 
|  | uint u [[user(locn1)]] [[flat]]; | 
|  | half x [[user(locn2)]]; | 
|  | half3 y [[user(locn3)]]; | 
|  | }; | 
|  |  | 
|  | void frag_main_inner(S input, device S* const tint_symbol_3) { | 
|  | float const f = input.f; | 
|  | uint const u = input.u; | 
|  | float4 const v = input.v; | 
|  | half const x = input.x; | 
|  | half3 const y = half3(input.y); | 
|  | assign_and_preserve_padding(tint_symbol_3, input); | 
|  | } | 
|  |  | 
|  | fragment void frag_main(device S* tint_symbol_4 [[buffer(0)]], float4 v [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { | 
|  | S const tint_symbol_2 = {.f=tint_symbol.f, .u=tint_symbol.u, .v=v, .x=tint_symbol.x, .y=tint_symbol.y}; | 
|  | frag_main_inner(tint_symbol_2, tint_symbol_4); | 
|  | return; | 
|  | } | 
|  |  |