| struct VertexInputs { | 
 |   uint vertex_index; | 
 |   uint instance_index; | 
 | }; | 
 | struct tint_symbol_1 { | 
 |   uint vertex_index : SV_VertexID; | 
 |   uint instance_index : SV_InstanceID; | 
 | }; | 
 | struct tint_symbol_2 { | 
 |   float4 value : SV_Position; | 
 | }; | 
 |  | 
 | float4 main_inner(VertexInputs inputs) { | 
 |   const uint foo = (inputs.vertex_index + inputs.instance_index); | 
 |   return (0.0f).xxxx; | 
 | } | 
 |  | 
 | tint_symbol_2 main(tint_symbol_1 tint_symbol) { | 
 |   const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index}; | 
 |   const float4 inner_result = main_inner(tint_symbol_3); | 
 |   tint_symbol_2 wrapper_result = (tint_symbol_2)0; | 
 |   wrapper_result.value = inner_result; | 
 |   return wrapper_result; | 
 | } |