|  | enable f16; | 
|  |  | 
|  | struct VertexInputs0 { | 
|  | @builtin(vertex_index) vertex_index : u32, | 
|  | @location(0) loc0 : i32, | 
|  | }; | 
|  | struct VertexInputs1 { | 
|  | @location(2) loc2 : f32, | 
|  | @location(3) loc3 : vec4<f32>, | 
|  | @location(5) loc5 : vec3<f16>, | 
|  | }; | 
|  |  | 
|  | @vertex | 
|  | fn main( | 
|  | inputs0 : VertexInputs0, | 
|  | @location(1) loc1 : u32, | 
|  | @builtin(instance_index) instance_index : u32, | 
|  | inputs1 : VertexInputs1, | 
|  | @location(4) loc4 : f16, | 
|  | ) -> @builtin(position) vec4<f32> { | 
|  | let foo : u32 = inputs0.vertex_index + instance_index; | 
|  | let i : i32 = inputs0.loc0; | 
|  | let u : u32 = loc1; | 
|  | let f : f32 = inputs1.loc2; | 
|  | let v : vec4<f32> = inputs1.loc3; | 
|  | let x : f16 = loc4; | 
|  | let y : vec3<f16> = inputs1.loc5; | 
|  | return vec4<f32>(); | 
|  | } |