commit | dfef97526464a159d0e9d080801cc6c5581439d1 | [log] [tgz] |
---|---|---|
author | Jim Blackler <jimblackler@google.com> | Sat Jun 15 14:24:47 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jun 15 14:24:47 2024 +0000 |
tree | 8bedf44be62f4b07b8cb0d6d2016ddffc08b95a9 | |
parent | 90eebb87bcf020e85af8c4f7f65a6fb2e8e9069c [diff] |
Alternate way of generating the bindings inside Gradle. Bug: 330292647 Change-Id: I6a80c7e432cf755e2e2ccb6166637ee4f9e04f07 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193041 Reviewed-by: Alex Benton <bentonian@google.com> Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Sonakshi Saxena <nexa@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.