blob: 1eb43aff396429ec738566956bc6ebfc612dc6bf [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_17e988() {
float4 res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1)), int2((1).xx));
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_17e988()));
return;
}