| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[1]; |
| }; |
| |
| void main_1() { |
| bool GLF_live12c5 = false; |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| while (true) { |
| const float x_31 = asfloat(x_5[0].y); |
| if ((x_31 < 0.0f)) { |
| GLF_live12c5 = false; |
| if (GLF_live12c5) { |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } else { |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } |
| break; |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |