|author||Jiawei Shao <firstname.lastname@example.org>||Fri Jan 07 00:02:57 2022 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Fri Jan 07 00:02:57 2022 +0000|
Vulkan: Compare storeOp when comparing the key of RenderPassCache This patch adds the missing comparisons on the storeOp when comparing the key of RenderPassCache as now we support more than one storeOp (Store and Discard). With this patch the following end2end test will pass on Windows Intel Vulkan drivers: - TextureZeroInitTest.IndependentDepthStencilLoadAfterDiscard BUG=dawn:1151 TEST=dawn_end2end_tests Change-Id: I44d6f3e589341bba761503b1a06c388db92d1295 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75482 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Jiawei Shao <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.