| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_VULKAN_TEXTUREVK_H_ |
| #define DAWNNATIVE_VULKAN_TEXTUREVK_H_ |
| |
| #include "dawn_native/Texture.h" |
| |
| #include "common/vulkan_platform.h" |
| #include "dawn_native/PassResourceUsage.h" |
| #include "dawn_native/ResourceMemoryAllocation.h" |
| #include "dawn_native/vulkan/ExternalHandle.h" |
| #include "dawn_native/vulkan/external_memory/MemoryService.h" |
| |
| namespace dawn_native { namespace vulkan { |
| |
| struct CommandRecordingContext; |
| class Device; |
| class Texture; |
| |
| VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format); |
| VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format); |
| VkImageLayout VulkanImageLayout(const Texture* texture, wgpu::TextureUsage usage); |
| VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount); |
| |
| MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase* device, |
| const TextureDescriptor* descriptor); |
| |
| bool IsSampleCountSupported(const dawn_native::vulkan::Device* device, |
| const VkImageCreateInfo& imageCreateInfo); |
| |
| class Texture final : public TextureBase { |
| public: |
| // Used to create a regular texture from a descriptor. |
| static ResultOrError<Ref<Texture>> Create(Device* device, |
| const TextureDescriptor* descriptor, |
| VkImageUsageFlags extraUsages = 0); |
| |
| // Creates a texture and initializes it with a VkImage that references an external memory |
| // object. Before the texture can be used, the VkDeviceMemory associated with the external |
| // image must be bound via Texture::BindExternalMemory. |
| static ResultOrError<Texture*> CreateFromExternal( |
| Device* device, |
| const ExternalImageDescriptorVk* descriptor, |
| const TextureDescriptor* textureDescriptor, |
| external_memory::Service* externalMemoryService); |
| |
| // Creates a texture that wraps a swapchain-allocated VkImage. |
| static Ref<Texture> CreateForSwapChain(Device* device, |
| const TextureDescriptor* descriptor, |
| VkImage nativeImage); |
| |
| VkImage GetHandle() const; |
| VkImageAspectFlags GetVkAspectMask(wgpu::TextureAspect aspect) const; |
| |
| // Transitions the texture to be used as `usage`, recording any necessary barrier in |
| // `commands`. |
| // TODO(crbug.com/dawn/851): coalesce barriers and do them early when possible. |
| void TransitionUsageNow(CommandRecordingContext* recordingContext, |
| wgpu::TextureUsage usage, |
| const SubresourceRange& range); |
| void TransitionUsageForPass(CommandRecordingContext* recordingContext, |
| const TextureSubresourceUsage& textureUsages, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages); |
| |
| void EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext, |
| const SubresourceRange& range); |
| |
| VkImageLayout GetCurrentLayoutForSwapChain() const; |
| |
| // Binds externally allocated memory to the VkImage and on success, takes ownership of |
| // semaphores. |
| MaybeError BindExternalMemory(const ExternalImageDescriptorVk* descriptor, |
| VkSemaphore signalSemaphore, |
| VkDeviceMemory externalMemoryAllocation, |
| std::vector<VkSemaphore> waitSemaphores); |
| |
| MaybeError ExportExternalTexture(VkImageLayout desiredLayout, |
| VkSemaphore* signalSemaphore, |
| VkImageLayout* releasedOldLayout, |
| VkImageLayout* releasedNewLayout); |
| |
| void SetLabelHelper(const char* prefix); |
| |
| // Dawn API |
| void SetLabelImpl() override; |
| |
| private: |
| ~Texture() override; |
| Texture(Device* device, const TextureDescriptor* descriptor, TextureState state); |
| |
| MaybeError InitializeAsInternalTexture(VkImageUsageFlags extraUsages); |
| MaybeError InitializeFromExternal(const ExternalImageDescriptorVk* descriptor, |
| external_memory::Service* externalMemoryService); |
| void InitializeForSwapChain(VkImage nativeImage); |
| |
| void DestroyImpl() override; |
| MaybeError ClearTexture(CommandRecordingContext* recordingContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue); |
| |
| // Implementation details of the barrier computations for the texture. |
| void TransitionUsageAndGetResourceBarrier(wgpu::TextureUsage usage, |
| const SubresourceRange& range, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages); |
| void TransitionUsageForPassImpl( |
| CommandRecordingContext* recordingContext, |
| const SubresourceStorage<wgpu::TextureUsage>& subresourceUsages, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages); |
| void TransitionUsageAndGetResourceBarrierImpl( |
| wgpu::TextureUsage usage, |
| const SubresourceRange& range, |
| std::vector<VkImageMemoryBarrier>* imageBarriers, |
| VkPipelineStageFlags* srcStages, |
| VkPipelineStageFlags* dstStages); |
| void TweakTransitionForExternalUsage(CommandRecordingContext* recordingContext, |
| std::vector<VkImageMemoryBarrier>* barriers, |
| size_t transitionBarrierStart); |
| bool CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage, wgpu::TextureUsage usage); |
| |
| // In base Vulkan, Depth and stencil can only be transitioned together. This function |
| // indicates whether we should combine depth and stencil barriers to accommodate this |
| // limitation. |
| bool ShouldCombineDepthStencilBarriers() const; |
| // Compute the Aspects of the SubresourceStoage for this texture depending on whether we're |
| // doing the workaround for combined depth and stencil barriers. |
| Aspect ComputeAspectsForSubresourceStorage() const; |
| |
| VkImage mHandle = VK_NULL_HANDLE; |
| ResourceMemoryAllocation mMemoryAllocation; |
| VkDeviceMemory mExternalAllocation = VK_NULL_HANDLE; |
| |
| enum class ExternalState { |
| InternalOnly, |
| PendingAcquire, |
| Acquired, |
| Released |
| }; |
| ExternalState mExternalState = ExternalState::InternalOnly; |
| ExternalState mLastExternalState = ExternalState::InternalOnly; |
| |
| VkImageLayout mPendingAcquireOldLayout; |
| VkImageLayout mPendingAcquireNewLayout; |
| |
| VkSemaphore mSignalSemaphore = VK_NULL_HANDLE; |
| std::vector<VkSemaphore> mWaitRequirements; |
| |
| // Note that in early Vulkan versions it is not possible to transition depth and stencil |
| // separately so textures with Depth|Stencil aspects will have a single Depth aspect in the |
| // storage. |
| SubresourceStorage<wgpu::TextureUsage> mSubresourceLastUsages; |
| }; |
| |
| class TextureView final : public TextureViewBase { |
| public: |
| static ResultOrError<Ref<TextureView>> Create(TextureBase* texture, |
| const TextureViewDescriptor* descriptor); |
| VkImageView GetHandle() const; |
| |
| private: |
| ~TextureView() override; |
| void DestroyImpl() override; |
| using TextureViewBase::TextureViewBase; |
| MaybeError Initialize(const TextureViewDescriptor* descriptor); |
| |
| // Dawn API |
| void SetLabelImpl() override; |
| |
| VkImageView mHandle = VK_NULL_HANDLE; |
| }; |
| |
| }} // namespace dawn_native::vulkan |
| |
| #endif // DAWNNATIVE_VULKAN_TEXTUREVK_H_ |