Avoid separate render pass to clear textures When a partial renderArea is provided but an attachment needs to be cleared then expand the renderArea instead of adding a separate render pass to clear. This should be more performant. Bug: 503675690 Change-Id: I54186e95330d799aa5eec71a1038c8f1bcc48a40 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/308795 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kyle Charbonneau <kylechar@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.