commit | e0d7445de8cd1323bbe8ba1fff85cec15cffe924 | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@intel.com> | Wed Dec 04 03:26:20 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Dec 04 03:26:20 2024 +0000 |
tree | 1f4a01412e1ffd7f886825d636de107d63638720 | |
parent | 9601bb7f5c9d632f16ad4bc5b2141fb83ce5cc45 [diff] |
Dawn: Relax subgroupSizeMin to 8 for D3D12 Intel Gen12LP devices This CL add a toggle default enabled for D3D12 Intel Gen12LP devices to relax the minSubgroupSize to 8 rather than reported WaveLaneCountMin, to solve the issue that these devices may run the fragment shaders with wave lane count 8 while reporting WaveLaneCountMin as 16. Bug: 381969450 Change-Id: I2bda4faeb7a196d44bd86b668bfdfa981ee8b757 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217794 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Alan Baker <alanbaker@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.