commit | e0ee2a9346e1e80094c58769ca38ddeefd01be4a | [log] [tgz] |
---|---|---|
author | Hao Li <hao.x.li@intel.com> | Wed Mar 27 21:02:25 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Mar 27 21:02:25 2024 +0000 |
tree | 5028f05d0f97be5e295692480f6546b8705e5130 | |
parent | 059c322f358cf9cccd8f50e51889cace90a88f34 [diff] |
CTS: Triage failures in 3d texture slices with backend validation This failures in 3d texture slices are caused by D3D debug layer bug which reports that the same subresource of a 3d texture cannot be written at the same time. Bug: dawn:1020 Change-Id: I5858fedf9bf850907f784278d486725bef2d2123 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/181082 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.