| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_4 { | |
| float2x3 v; | |
| }; | |
| void tint_symbol_inner(uint local_invocation_index, threadgroup float2x3* const tint_symbol_1) { | |
| { | |
| *(tint_symbol_1) = float2x3(); | |
| } | |
| threadgroup_barrier(mem_flags::mem_threadgroup); | |
| } | |
| kernel void tint_symbol(threadgroup tint_symbol_4* tint_symbol_3 [[threadgroup(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) { | |
| threadgroup float2x3* const tint_symbol_2 = &((*(tint_symbol_3)).v); | |
| tint_symbol_inner(local_invocation_index, tint_symbol_2); | |
| return; | |
| } | |