commit | e1208b0642dd73679a3ec708acf98495e1f2cf87 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Mar 04 18:09:10 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Mar 04 18:09:10 2024 +0000 |
tree | 8c5377805d73cfc36dcfea80b4c12176893fbc3d | |
parent | 195ec37e1ee72831cd841b291864f26071306dc0 [diff] |
Revert "Validate depth attachment size against the first plane size" This reverts commit 8e38663fbae3714bc1ab07946308c1bae387f057. Reason for revert: Breaks some Chromium tests on macOS because another Skia change is also required at the same time. Original change's description: > Validate depth attachment size against the first plane size > > D3D11 requires depth attachment size has to match the size of the > texture's first plane size. However other backends doesn't > have this requirement. They can work with bigger depth buffer. > So we change the dawn's validation code to validate depth > attachment size against the first plane size instead of subsampled > plane size. > > Bug: chromium:324422644 > Change-Id: I1b556adce4646d45622b92e88a28d59d3736ddbc > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/176020 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Austin Eng <enga@chromium.org> > Kokoro: Kokoro <noreply+kokoro@google.com> > Commit-Queue: Peng Huang <penghuang@chromium.org> # Not skipping CQ checks because original CL landed > 1 day ago. Bug: chromium:324422644 Change-Id: I345c84bfac5ff2f5e1baa9456b5dcd20bef58b16 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/177620 Kokoro: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.