commit | e1219315635a0aa2a92c56c525154d1b6e962af0 | [log] [tgz] |
---|---|---|
author | shrekshao <shrekshao@google.com> | Wed May 17 22:25:34 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 17 22:25:34 2023 +0000 |
tree | e6f04904ab70feb053e9b10b8b15f25243831c82 | |
parent | 8c361e560efe728288314a6daed0bae7eab12ccb [diff] |
Compat GL/GLES: blit a depth texture to a buffer using compute Add compute blit emulation path for Depth16Unorm/Depth32Float depth textures in OpenGL/OpenGLES backend. Extend DepthCopyTests for better test coverage, especially for testing Depth16Unorm compute emulation path. Bug: dawn:1782, dawn:1291, dawn:1237 Change-Id: I02f6e10d13e8b0080b412a9f9a6d62b1e470ac9c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130820 Auto-Submit: Shrek Shao <shrekshao@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.