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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_RESOURCEALLOCATORMANAGERD3D12_H_
#define DAWNNATIVE_D3D12_RESOURCEALLOCATORMANAGERD3D12_H_
#include "dawn_native/d3d12/CommittedResourceAllocatorD3D12.h"
#include <array>
namespace dawn_native { namespace d3d12 {
class Device;
// Manages a list of resource allocators used by the device to create resources using multiple
// allocation methods.
class ResourceAllocatorManager {
public:
ResourceAllocatorManager(Device* device);
ResultOrError<ResourceHeapAllocation> AllocateMemory(
D3D12_HEAP_TYPE heapType,
const D3D12_RESOURCE_DESC& resourceDescriptor,
D3D12_RESOURCE_STATES initialUsage,
D3D12_HEAP_FLAGS heapFlags);
void DeallocateMemory(ResourceHeapAllocation& allocation);
private:
size_t GetD3D12HeapTypeToIndex(D3D12_HEAP_TYPE heapType) const;
Device* mDevice;
static constexpr uint32_t kNumHeapTypes = 4u; // Number of D3D12_HEAP_TYPE
static_assert(D3D12_HEAP_TYPE_READBACK <= kNumHeapTypes,
"Readback heap type enum exceeds max heap types");
static_assert(D3D12_HEAP_TYPE_UPLOAD <= kNumHeapTypes,
"Upload heap type enum exceeds max heap types");
static_assert(D3D12_HEAP_TYPE_DEFAULT <= kNumHeapTypes,
"Default heap type enum exceeds max heap types");
static_assert(D3D12_HEAP_TYPE_CUSTOM <= kNumHeapTypes,
"Custom heap type enum exceeds max heap types");
std::array<std::unique_ptr<CommittedResourceAllocator>, kNumHeapTypes>
mDirectResourceAllocators;
};
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_RESOURCEALLOCATORMANAGERD3D12_H_