| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/d3d12/ShaderModuleD3D12.h" | |
| #include "common/Assert.h" | |
| #include "common/BitSetIterator.h" | |
| #include "dawn_native/d3d12/BindGroupLayoutD3D12.h" | |
| #include "dawn_native/d3d12/DeviceD3D12.h" | |
| #include "dawn_native/d3d12/PipelineLayoutD3D12.h" | |
| #include <spirv_hlsl.hpp> | |
| namespace dawn_native { namespace d3d12 { | |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) | |
| : ShaderModuleBase(device, descriptor) { | |
| mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize); | |
| spirv_cross::CompilerHLSL compiler(mSpirv); | |
| ExtractSpirvInfo(compiler); | |
| } | |
| const std::string ShaderModule::GetHLSLSource(PipelineLayout* layout) const { | |
| spirv_cross::CompilerHLSL compiler(mSpirv); | |
| // If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to be | |
| // updated. | |
| spirv_cross::CompilerGLSL::Options options_glsl; | |
| compiler.set_common_options(options_glsl); | |
| spirv_cross::CompilerHLSL::Options options_hlsl; | |
| options_hlsl.shader_model = 51; | |
| // PointCoord and PointSize are not supported in HLSL | |
| // TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are | |
| // required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146, | |
| // but should be removed once WebGPU requires there is no gl_PointSize builtin. | |
| // See https://github.com/gpuweb/gpuweb/issues/332 | |
| options_hlsl.point_coord_compat = true; | |
| options_hlsl.point_size_compat = true; | |
| compiler.set_hlsl_options(options_hlsl); | |
| const ModuleBindingInfo& moduleBindingInfo = GetBindingInfo(); | |
| for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { | |
| const auto& bindingOffsets = | |
| ToBackend(layout->GetBindGroupLayout(group))->GetBindingOffsets(); | |
| const auto& groupBindingInfo = moduleBindingInfo[group]; | |
| for (uint32_t binding = 0; binding < groupBindingInfo.size(); ++binding) { | |
| const BindingInfo& bindingInfo = groupBindingInfo[binding]; | |
| if (bindingInfo.used) { | |
| uint32_t bindingOffset = bindingOffsets[binding]; | |
| compiler.set_decoration(bindingInfo.id, spv::DecorationBinding, bindingOffset); | |
| } | |
| } | |
| } | |
| return compiler.compile(); | |
| } | |
| }} // namespace dawn_native::d3d12 |