#include <metal_stdlib> | |
using namespace metal; | |
struct f_outputs { | |
float4 tint_symbol [[color(0)]]; | |
}; | |
struct f_inputs { | |
float4 fbf_1 [[color(1)]]; | |
float4 fbf_3 [[color(3)]]; | |
}; | |
float4 f_inner(float4 fbf_1, float4 fbf_3) { | |
return (fbf_1 + fbf_3); | |
} | |
fragment f_outputs f(f_inputs inputs [[stage_in]]) { | |
f_outputs tint_wrapper_result = {}; | |
tint_wrapper_result.tint_symbol = f_inner(inputs.fbf_1, inputs.fbf_3); | |
return tint_wrapper_result; | |
} |