| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/ShaderModule.h" |
| |
| #include "common/Constants.h" |
| #include "common/HashUtils.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/ChainUtils_autogen.h" |
| #include "dawn_native/CompilationMessages.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/ObjectContentHasher.h" |
| #include "dawn_native/Pipeline.h" |
| #include "dawn_native/PipelineLayout.h" |
| #include "dawn_native/RenderPipeline.h" |
| #include "dawn_native/TintUtils.h" |
| |
| #include <tint/tint.h> |
| |
| #include <sstream> |
| |
| namespace dawn_native { |
| |
| namespace { |
| |
| std::string GetShaderDeclarationString(BindGroupIndex group, BindingNumber binding) { |
| std::ostringstream ostream; |
| ostream << "the shader module declaration at set " << static_cast<uint32_t>(group) |
| << " binding " << static_cast<uint32_t>(binding); |
| return ostream.str(); |
| } |
| |
| tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { |
| switch (format) { |
| case wgpu::VertexFormat::Uint8x2: |
| return tint::transform::VertexFormat::kUint8x2; |
| case wgpu::VertexFormat::Uint8x4: |
| return tint::transform::VertexFormat::kUint8x4; |
| case wgpu::VertexFormat::Sint8x2: |
| return tint::transform::VertexFormat::kSint8x2; |
| case wgpu::VertexFormat::Sint8x4: |
| return tint::transform::VertexFormat::kSint8x4; |
| case wgpu::VertexFormat::Unorm8x2: |
| return tint::transform::VertexFormat::kUnorm8x2; |
| case wgpu::VertexFormat::Unorm8x4: |
| return tint::transform::VertexFormat::kUnorm8x4; |
| case wgpu::VertexFormat::Snorm8x2: |
| return tint::transform::VertexFormat::kSnorm8x2; |
| case wgpu::VertexFormat::Snorm8x4: |
| return tint::transform::VertexFormat::kSnorm8x4; |
| case wgpu::VertexFormat::Uint16x2: |
| return tint::transform::VertexFormat::kUint16x2; |
| case wgpu::VertexFormat::Uint16x4: |
| return tint::transform::VertexFormat::kUint16x4; |
| case wgpu::VertexFormat::Sint16x2: |
| return tint::transform::VertexFormat::kSint16x2; |
| case wgpu::VertexFormat::Sint16x4: |
| return tint::transform::VertexFormat::kSint16x4; |
| case wgpu::VertexFormat::Unorm16x2: |
| return tint::transform::VertexFormat::kUnorm16x2; |
| case wgpu::VertexFormat::Unorm16x4: |
| return tint::transform::VertexFormat::kUnorm16x4; |
| case wgpu::VertexFormat::Snorm16x2: |
| return tint::transform::VertexFormat::kSnorm16x2; |
| case wgpu::VertexFormat::Snorm16x4: |
| return tint::transform::VertexFormat::kSnorm16x4; |
| case wgpu::VertexFormat::Float16x2: |
| return tint::transform::VertexFormat::kFloat16x2; |
| case wgpu::VertexFormat::Float16x4: |
| return tint::transform::VertexFormat::kFloat16x4; |
| case wgpu::VertexFormat::Float32: |
| return tint::transform::VertexFormat::kFloat32; |
| case wgpu::VertexFormat::Float32x2: |
| return tint::transform::VertexFormat::kFloat32x2; |
| case wgpu::VertexFormat::Float32x3: |
| return tint::transform::VertexFormat::kFloat32x3; |
| case wgpu::VertexFormat::Float32x4: |
| return tint::transform::VertexFormat::kFloat32x4; |
| case wgpu::VertexFormat::Uint32: |
| return tint::transform::VertexFormat::kUint32; |
| case wgpu::VertexFormat::Uint32x2: |
| return tint::transform::VertexFormat::kUint32x2; |
| case wgpu::VertexFormat::Uint32x3: |
| return tint::transform::VertexFormat::kUint32x3; |
| case wgpu::VertexFormat::Uint32x4: |
| return tint::transform::VertexFormat::kUint32x4; |
| case wgpu::VertexFormat::Sint32: |
| return tint::transform::VertexFormat::kSint32; |
| case wgpu::VertexFormat::Sint32x2: |
| return tint::transform::VertexFormat::kSint32x2; |
| case wgpu::VertexFormat::Sint32x3: |
| return tint::transform::VertexFormat::kSint32x3; |
| case wgpu::VertexFormat::Sint32x4: |
| return tint::transform::VertexFormat::kSint32x4; |
| |
| case wgpu::VertexFormat::Undefined: |
| break; |
| } |
| UNREACHABLE(); |
| } |
| |
| tint::transform::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) { |
| switch (mode) { |
| case wgpu::VertexStepMode::Vertex: |
| return tint::transform::VertexStepMode::kVertex; |
| case wgpu::VertexStepMode::Instance: |
| return tint::transform::VertexStepMode::kInstance; |
| } |
| } |
| |
| ResultOrError<SingleShaderStage> TintPipelineStageToShaderStage( |
| tint::ast::PipelineStage stage) { |
| switch (stage) { |
| case tint::ast::PipelineStage::kVertex: |
| return SingleShaderStage::Vertex; |
| case tint::ast::PipelineStage::kFragment: |
| return SingleShaderStage::Fragment; |
| case tint::ast::PipelineStage::kCompute: |
| return SingleShaderStage::Compute; |
| case tint::ast::PipelineStage::kNone: |
| UNREACHABLE(); |
| } |
| } |
| |
| BindingInfoType TintResourceTypeToBindingInfoType( |
| tint::inspector::ResourceBinding::ResourceType type) { |
| switch (type) { |
| case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer: |
| case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer: |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer: |
| return BindingInfoType::Buffer; |
| case tint::inspector::ResourceBinding::ResourceType::kSampler: |
| case tint::inspector::ResourceBinding::ResourceType::kComparisonSampler: |
| return BindingInfoType::Sampler; |
| case tint::inspector::ResourceBinding::ResourceType::kSampledTexture: |
| case tint::inspector::ResourceBinding::ResourceType::kMultisampledTexture: |
| case tint::inspector::ResourceBinding::ResourceType::kDepthTexture: |
| case tint::inspector::ResourceBinding::ResourceType::kDepthMultisampledTexture: |
| return BindingInfoType::Texture; |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture: |
| case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture: |
| return BindingInfoType::StorageTexture; |
| case tint::inspector::ResourceBinding::ResourceType::kExternalTexture: |
| return BindingInfoType::ExternalTexture; |
| |
| default: |
| UNREACHABLE(); |
| return BindingInfoType::Buffer; |
| } |
| } |
| |
| wgpu::TextureFormat TintImageFormatToTextureFormat( |
| tint::inspector::ResourceBinding::ImageFormat format) { |
| switch (format) { |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Unorm: |
| return wgpu::TextureFormat::R8Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Snorm: |
| return wgpu::TextureFormat::R8Snorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Uint: |
| return wgpu::TextureFormat::R8Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Sint: |
| return wgpu::TextureFormat::R8Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Uint: |
| return wgpu::TextureFormat::R16Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Sint: |
| return wgpu::TextureFormat::R16Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Float: |
| return wgpu::TextureFormat::R16Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Unorm: |
| return wgpu::TextureFormat::RG8Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Snorm: |
| return wgpu::TextureFormat::RG8Snorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Uint: |
| return wgpu::TextureFormat::RG8Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Sint: |
| return wgpu::TextureFormat::RG8Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Uint: |
| return wgpu::TextureFormat::R32Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Sint: |
| return wgpu::TextureFormat::R32Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Float: |
| return wgpu::TextureFormat::R32Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Uint: |
| return wgpu::TextureFormat::RG16Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Sint: |
| return wgpu::TextureFormat::RG16Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Float: |
| return wgpu::TextureFormat::RG16Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Unorm: |
| return wgpu::TextureFormat::RGBA8Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8UnormSrgb: |
| return wgpu::TextureFormat::RGBA8UnormSrgb; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Snorm: |
| return wgpu::TextureFormat::RGBA8Snorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Uint: |
| return wgpu::TextureFormat::RGBA8Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Sint: |
| return wgpu::TextureFormat::RGBA8Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kBgra8Unorm: |
| return wgpu::TextureFormat::BGRA8Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kBgra8UnormSrgb: |
| return wgpu::TextureFormat::BGRA8UnormSrgb; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgb10A2Unorm: |
| return wgpu::TextureFormat::RGB10A2Unorm; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg11B10Float: |
| return wgpu::TextureFormat::RG11B10Ufloat; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Uint: |
| return wgpu::TextureFormat::RG32Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Sint: |
| return wgpu::TextureFormat::RG32Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Float: |
| return wgpu::TextureFormat::RG32Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Uint: |
| return wgpu::TextureFormat::RGBA16Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Sint: |
| return wgpu::TextureFormat::RGBA16Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Float: |
| return wgpu::TextureFormat::RGBA16Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Uint: |
| return wgpu::TextureFormat::RGBA32Uint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Sint: |
| return wgpu::TextureFormat::RGBA32Sint; |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Float: |
| return wgpu::TextureFormat::RGBA32Float; |
| case tint::inspector::ResourceBinding::ImageFormat::kNone: |
| return wgpu::TextureFormat::Undefined; |
| } |
| } |
| |
| wgpu::TextureViewDimension TintTextureDimensionToTextureViewDimension( |
| tint::inspector::ResourceBinding::TextureDimension dim) { |
| switch (dim) { |
| case tint::inspector::ResourceBinding::TextureDimension::k1d: |
| return wgpu::TextureViewDimension::e1D; |
| case tint::inspector::ResourceBinding::TextureDimension::k2d: |
| return wgpu::TextureViewDimension::e2D; |
| case tint::inspector::ResourceBinding::TextureDimension::k2dArray: |
| return wgpu::TextureViewDimension::e2DArray; |
| case tint::inspector::ResourceBinding::TextureDimension::k3d: |
| return wgpu::TextureViewDimension::e3D; |
| case tint::inspector::ResourceBinding::TextureDimension::kCube: |
| return wgpu::TextureViewDimension::Cube; |
| case tint::inspector::ResourceBinding::TextureDimension::kCubeArray: |
| return wgpu::TextureViewDimension::CubeArray; |
| case tint::inspector::ResourceBinding::TextureDimension::kNone: |
| return wgpu::TextureViewDimension::Undefined; |
| } |
| } |
| |
| SampleTypeBit TintSampledKindToSampleTypeBit( |
| tint::inspector::ResourceBinding::SampledKind s) { |
| switch (s) { |
| case tint::inspector::ResourceBinding::SampledKind::kSInt: |
| return SampleTypeBit::Sint; |
| case tint::inspector::ResourceBinding::SampledKind::kUInt: |
| return SampleTypeBit::Uint; |
| case tint::inspector::ResourceBinding::SampledKind::kFloat: |
| return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat; |
| case tint::inspector::ResourceBinding::SampledKind::kUnknown: |
| return SampleTypeBit::None; |
| } |
| } |
| |
| ResultOrError<wgpu::TextureComponentType> TintComponentTypeToTextureComponentType( |
| tint::inspector::ComponentType type) { |
| switch (type) { |
| case tint::inspector::ComponentType::kFloat: |
| return wgpu::TextureComponentType::Float; |
| case tint::inspector::ComponentType::kSInt: |
| return wgpu::TextureComponentType::Sint; |
| case tint::inspector::ComponentType::kUInt: |
| return wgpu::TextureComponentType::Uint; |
| case tint::inspector::ComponentType::kUnknown: |
| return DAWN_VALIDATION_ERROR( |
| "Attempted to convert 'Unknown' component type from Tint"); |
| } |
| } |
| |
| ResultOrError<VertexFormatBaseType> TintComponentTypeToVertexFormatBaseType( |
| tint::inspector::ComponentType type) { |
| switch (type) { |
| case tint::inspector::ComponentType::kFloat: |
| return VertexFormatBaseType::Float; |
| case tint::inspector::ComponentType::kSInt: |
| return VertexFormatBaseType::Sint; |
| case tint::inspector::ComponentType::kUInt: |
| return VertexFormatBaseType::Uint; |
| case tint::inspector::ComponentType::kUnknown: |
| return DAWN_VALIDATION_ERROR( |
| "Attempted to convert 'Unknown' component type from Tint"); |
| } |
| } |
| |
| ResultOrError<wgpu::BufferBindingType> TintResourceTypeToBufferBindingType( |
| tint::inspector::ResourceBinding::ResourceType resource_type) { |
| switch (resource_type) { |
| case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer: |
| return wgpu::BufferBindingType::Uniform; |
| case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer: |
| return wgpu::BufferBindingType::Storage; |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer: |
| return wgpu::BufferBindingType::ReadOnlyStorage; |
| default: |
| return DAWN_VALIDATION_ERROR("Attempted to convert non-buffer resource type"); |
| } |
| } |
| |
| ResultOrError<wgpu::StorageTextureAccess> TintResourceTypeToStorageTextureAccess( |
| tint::inspector::ResourceBinding::ResourceType resource_type) { |
| switch (resource_type) { |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture: |
| return wgpu::StorageTextureAccess::ReadOnly; |
| case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture: |
| return wgpu::StorageTextureAccess::WriteOnly; |
| default: |
| return DAWN_VALIDATION_ERROR( |
| "Attempted to convert non-storage texture resource type"); |
| } |
| } |
| |
| ResultOrError<InterStageComponentType> TintComponentTypeToInterStageComponentType( |
| tint::inspector::ComponentType type) { |
| switch (type) { |
| case tint::inspector::ComponentType::kFloat: |
| return InterStageComponentType::Float; |
| case tint::inspector::ComponentType::kSInt: |
| return InterStageComponentType::Sint; |
| case tint::inspector::ComponentType::kUInt: |
| return InterStageComponentType::Uint; |
| case tint::inspector::ComponentType::kUnknown: |
| return DAWN_VALIDATION_ERROR( |
| "Attempted to convert 'Unknown' component type from Tint"); |
| } |
| } |
| |
| ResultOrError<uint32_t> TintCompositionTypeToInterStageComponentCount( |
| tint::inspector::CompositionType type) { |
| switch (type) { |
| case tint::inspector::CompositionType::kScalar: |
| return 1u; |
| case tint::inspector::CompositionType::kVec2: |
| return 2u; |
| case tint::inspector::CompositionType::kVec3: |
| return 3u; |
| case tint::inspector::CompositionType::kVec4: |
| return 4u; |
| case tint::inspector::CompositionType::kUnknown: |
| return DAWN_VALIDATION_ERROR( |
| "Attempt to convert 'Unknown' composition type from Tint"); |
| } |
| } |
| |
| ResultOrError<InterpolationType> TintInterpolationTypeToInterpolationType( |
| tint::inspector::InterpolationType type) { |
| switch (type) { |
| case tint::inspector::InterpolationType::kPerspective: |
| return InterpolationType::Perspective; |
| case tint::inspector::InterpolationType::kLinear: |
| return InterpolationType::Linear; |
| case tint::inspector::InterpolationType::kFlat: |
| return InterpolationType::Flat; |
| case tint::inspector::InterpolationType::kUnknown: |
| return DAWN_VALIDATION_ERROR( |
| "Attempted to convert 'Unknown' interpolation type from Tint"); |
| } |
| } |
| |
| ResultOrError<InterpolationSampling> TintInterpolationSamplingToInterpolationSamplingType( |
| tint::inspector::InterpolationSampling type) { |
| switch (type) { |
| case tint::inspector::InterpolationSampling::kNone: |
| return InterpolationSampling::None; |
| case tint::inspector::InterpolationSampling::kCenter: |
| return InterpolationSampling::Center; |
| case tint::inspector::InterpolationSampling::kCentroid: |
| return InterpolationSampling::Centroid; |
| case tint::inspector::InterpolationSampling::kSample: |
| return InterpolationSampling::Sample; |
| case tint::inspector::InterpolationSampling::kUnknown: |
| return DAWN_VALIDATION_ERROR( |
| "Attempted to convert 'Unknown' interpolation sampling type from Tint"); |
| } |
| } |
| |
| ResultOrError<tint::Program> ParseWGSL(const tint::Source::File* file, |
| OwnedCompilationMessages* outMessages) { |
| std::ostringstream errorStream; |
| errorStream << "Tint WGSL reader failure:" << std::endl; |
| |
| tint::Program program = tint::reader::wgsl::Parse(file); |
| if (outMessages != nullptr) { |
| outMessages->AddMessages(program.Diagnostics()); |
| } |
| if (!program.IsValid()) { |
| auto err = program.Diagnostics().str(); |
| errorStream << "Parser: " << err << std::endl |
| << "Shader: " << std::endl |
| << file->content << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| return std::move(program); |
| } |
| |
| ResultOrError<tint::Program> ParseSPIRV(const std::vector<uint32_t>& spirv, |
| OwnedCompilationMessages* outMessages) { |
| std::ostringstream errorStream; |
| errorStream << "Tint SPIRV reader failure:" << std::endl; |
| |
| tint::Program program = tint::reader::spirv::Parse(spirv); |
| if (outMessages != nullptr) { |
| outMessages->AddMessages(program.Diagnostics()); |
| } |
| if (!program.IsValid()) { |
| auto err = program.Diagnostics().str(); |
| errorStream << "Parser: " << err << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| return std::move(program); |
| } |
| |
| std::vector<uint64_t> GetBindGroupMinBufferSizes( |
| const EntryPointMetadata::BindingGroupInfoMap& shaderBindings, |
| const BindGroupLayoutBase* layout) { |
| std::vector<uint64_t> requiredBufferSizes(layout->GetUnverifiedBufferCount()); |
| uint32_t packedIdx = 0; |
| |
| for (BindingIndex bindingIndex{0}; bindingIndex < layout->GetBufferCount(); |
| ++bindingIndex) { |
| const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex); |
| if (bindingInfo.buffer.minBindingSize != 0) { |
| // Skip bindings that have minimum buffer size set in the layout |
| continue; |
| } |
| |
| ASSERT(packedIdx < requiredBufferSizes.size()); |
| const auto& shaderInfo = shaderBindings.find(bindingInfo.binding); |
| if (shaderInfo != shaderBindings.end()) { |
| requiredBufferSizes[packedIdx] = shaderInfo->second.buffer.minBindingSize; |
| } else { |
| // We have to include buffers if they are included in the bind group's |
| // packed vector. We don't actually need to check these at draw time, so |
| // if this is a problem in the future we can optimize it further. |
| requiredBufferSizes[packedIdx] = 0; |
| } |
| ++packedIdx; |
| } |
| |
| return requiredBufferSizes; |
| } |
| |
| MaybeError ValidateCompatibilityWithBindGroupLayout(DeviceBase* device, |
| BindGroupIndex group, |
| const EntryPointMetadata& entryPoint, |
| const BindGroupLayoutBase* layout) { |
| const BindGroupLayoutBase::BindingMap& layoutBindings = layout->GetBindingMap(); |
| |
| // Iterate over all bindings used by this group in the shader, and find the |
| // corresponding binding in the BindGroupLayout, if it exists. |
| for (const auto& it : entryPoint.bindings[group]) { |
| BindingNumber bindingNumber = it.first; |
| const EntryPointMetadata::ShaderBindingInfo& shaderInfo = it.second; |
| |
| const auto& bindingIt = layoutBindings.find(bindingNumber); |
| if (bindingIt == layoutBindings.end()) { |
| return DAWN_VALIDATION_ERROR("Missing bind group layout entry for " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| BindingIndex bindingIndex(bindingIt->second); |
| const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex); |
| |
| if (layoutInfo.bindingType != shaderInfo.bindingType) { |
| return DAWN_VALIDATION_ERROR( |
| "The binding type of the bind group layout entry conflicts " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) { |
| return DAWN_VALIDATION_ERROR("The bind group layout entry for " + |
| GetShaderDeclarationString(group, bindingNumber) + |
| " is not visible for the shader stage"); |
| } |
| |
| switch (layoutInfo.bindingType) { |
| case BindingInfoType::Texture: { |
| if (layoutInfo.texture.multisampled != shaderInfo.texture.multisampled) { |
| return DAWN_VALIDATION_ERROR( |
| "The texture multisampled flag of the bind group layout entry is " |
| "different from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if ((SampleTypeToSampleTypeBit(layoutInfo.texture.sampleType) & |
| shaderInfo.texture.compatibleSampleTypes) == 0) { |
| return DAWN_VALIDATION_ERROR( |
| "The texture sampleType of the bind group layout entry is " |
| "not compatible with " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if (layoutInfo.texture.viewDimension != shaderInfo.texture.viewDimension) { |
| return DAWN_VALIDATION_ERROR( |
| "The texture viewDimension of the bind group layout entry is " |
| "different " |
| "from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| break; |
| } |
| |
| case BindingInfoType::StorageTexture: { |
| ASSERT(layoutInfo.storageTexture.format != wgpu::TextureFormat::Undefined); |
| ASSERT(shaderInfo.storageTexture.format != wgpu::TextureFormat::Undefined); |
| |
| if (layoutInfo.storageTexture.access != shaderInfo.storageTexture.access) { |
| return DAWN_VALIDATION_ERROR( |
| "The storageTexture access mode of the bind group layout entry is " |
| "different from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if (layoutInfo.storageTexture.format != shaderInfo.storageTexture.format) { |
| return DAWN_VALIDATION_ERROR( |
| "The storageTexture format of the bind group layout entry is " |
| "different from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| if (layoutInfo.storageTexture.viewDimension != |
| shaderInfo.storageTexture.viewDimension) { |
| return DAWN_VALIDATION_ERROR( |
| "The storageTexture viewDimension of the bind group layout entry " |
| "is different from " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| break; |
| } |
| |
| case BindingInfoType::ExternalTexture: { |
| if (shaderInfo.bindingType != BindingInfoType::ExternalTexture) { |
| return DAWN_VALIDATION_ERROR( |
| "The external texture bind group layout entry conflicts with " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| break; |
| } |
| |
| case BindingInfoType::Buffer: { |
| // Binding mismatch between shader and bind group is invalid. For example, a |
| // writable binding in the shader with a readonly storage buffer in the bind |
| // group layout is invalid. However, a readonly binding in the shader with a |
| // writable storage buffer in the bind group layout is valid, a storage |
| // binding in the shader with an internal storage buffer in the bind group |
| // layout is also valid. |
| bool validBindingConversion = |
| (layoutInfo.buffer.type == wgpu::BufferBindingType::Storage && |
| shaderInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage) || |
| (layoutInfo.buffer.type == kInternalStorageBufferBinding && |
| shaderInfo.buffer.type == wgpu::BufferBindingType::Storage); |
| |
| if (layoutInfo.buffer.type != shaderInfo.buffer.type && |
| !validBindingConversion) { |
| return DAWN_VALIDATION_ERROR( |
| "The buffer type of the bind group layout entry conflicts " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| |
| if (layoutInfo.buffer.minBindingSize != 0 && |
| shaderInfo.buffer.minBindingSize > layoutInfo.buffer.minBindingSize) { |
| return DAWN_VALIDATION_ERROR( |
| "The minimum buffer size of the bind group layout entry is smaller " |
| "than " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| break; |
| } |
| |
| case BindingInfoType::Sampler: |
| if ((layoutInfo.sampler.type == wgpu::SamplerBindingType::Comparison) != |
| shaderInfo.sampler.isComparison) { |
| return DAWN_VALIDATION_ERROR( |
| "The sampler type of the bind group layout entry is " |
| "not compatible with " + |
| GetShaderDeclarationString(group, bindingNumber)); |
| } |
| } |
| } |
| |
| return {}; |
| } |
| |
| ResultOrError<EntryPointMetadataTable> ReflectShaderUsingTint( |
| DeviceBase*, |
| const tint::Program* program) { |
| ASSERT(program->IsValid()); |
| |
| EntryPointMetadataTable result; |
| std::ostringstream errorStream; |
| errorStream << "Tint Reflection failure:" << std::endl; |
| |
| tint::inspector::Inspector inspector(program); |
| auto entryPoints = inspector.GetEntryPoints(); |
| if (inspector.has_error()) { |
| errorStream << "Inspector: " << inspector.error() << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| constexpr uint32_t kMaxInterStageShaderLocation = kMaxInterStageShaderVariables - 1; |
| for (auto& entryPoint : entryPoints) { |
| ASSERT(result.count(entryPoint.name) == 0); |
| |
| if (!entryPoint.overridable_constants.empty()) { |
| return DAWN_VALIDATION_ERROR( |
| "Pipeline overridable constants are not implemented yet"); |
| } |
| |
| auto metadata = std::make_unique<EntryPointMetadata>(); |
| |
| DAWN_TRY_ASSIGN(metadata->stage, TintPipelineStageToShaderStage(entryPoint.stage)); |
| |
| if (metadata->stage == SingleShaderStage::Compute) { |
| if (entryPoint.workgroup_size_x > kMaxComputeWorkgroupSizeX) { |
| errorStream << "Workgroup X dimension exceeds maximum allowed:" |
| << entryPoint.workgroup_size_x << " > " |
| << kMaxComputeWorkgroupSizeX; |
| return DAWN_VALIDATION_ERROR(errorStream.str()); |
| } |
| if (entryPoint.workgroup_size_y > kMaxComputeWorkgroupSizeY) { |
| errorStream << "Workgroup Y dimension exceeds maximum allowed: " |
| << entryPoint.workgroup_size_y << " > " |
| << kMaxComputeWorkgroupSizeY; |
| return DAWN_VALIDATION_ERROR(errorStream.str()); |
| } |
| if (entryPoint.workgroup_size_z > kMaxComputeWorkgroupSizeZ) { |
| errorStream << "Workgroup Z dimension exceeds maximum allowed: " |
| << entryPoint.workgroup_size_z << " > " |
| << kMaxComputeWorkgroupSizeZ; |
| return DAWN_VALIDATION_ERROR(errorStream.str()); |
| } |
| |
| // Dimensions have already been validated against their individual limits above. |
| // This assertion ensures that the product of such limited dimensions cannot |
| // possibly overflow a uint32_t. |
| static_assert(static_cast<uint64_t>(kMaxComputeWorkgroupSizeX) * |
| kMaxComputeWorkgroupSizeY * kMaxComputeWorkgroupSizeZ <= |
| std::numeric_limits<uint32_t>::max(), |
| "Per-dimension workgroup size limits are too high"); |
| uint32_t num_invocations = entryPoint.workgroup_size_x * |
| entryPoint.workgroup_size_y * |
| entryPoint.workgroup_size_z; |
| if (num_invocations > kMaxComputeWorkgroupInvocations) { |
| errorStream << "Number of workgroup invocations exceeds maximum allowed: " |
| << num_invocations << " > " << kMaxComputeWorkgroupInvocations; |
| return DAWN_VALIDATION_ERROR(errorStream.str()); |
| } |
| |
| const size_t workgroup_storage_size = |
| inspector.GetWorkgroupStorageSize(entryPoint.name); |
| if (workgroup_storage_size > kMaxComputeWorkgroupStorageSize) { |
| errorStream << "Workgroup shared storage size for " << entryPoint.name |
| << " exceeds the maximum allowed: " << workgroup_storage_size |
| << " > " << kMaxComputeWorkgroupStorageSize; |
| return DAWN_VALIDATION_ERROR(errorStream.str()); |
| } |
| |
| metadata->localWorkgroupSize.x = entryPoint.workgroup_size_x; |
| metadata->localWorkgroupSize.y = entryPoint.workgroup_size_y; |
| metadata->localWorkgroupSize.z = entryPoint.workgroup_size_z; |
| } |
| |
| if (metadata->stage == SingleShaderStage::Vertex) { |
| for (const auto& input_var : entryPoint.input_variables) { |
| if (!input_var.has_location_decoration) { |
| return DAWN_VALIDATION_ERROR( |
| "Need Location decoration on Vertex input"); |
| } |
| uint32_t unsanitizedLocation = input_var.location_decoration; |
| if (DAWN_UNLIKELY(unsanitizedLocation >= kMaxVertexAttributes)) { |
| std::stringstream ss; |
| ss << "Attribute location (" << unsanitizedLocation << ") over limits"; |
| return DAWN_VALIDATION_ERROR(ss.str()); |
| } |
| VertexAttributeLocation location(static_cast<uint8_t>(unsanitizedLocation)); |
| DAWN_TRY_ASSIGN( |
| metadata->vertexInputBaseTypes[location], |
| TintComponentTypeToVertexFormatBaseType(input_var.component_type)); |
| metadata->usedVertexInputs.set(location); |
| } |
| |
| // [[position]] must be declared in a vertex shader. |
| uint32_t totalInterStageShaderComponents = 4; |
| for (const auto& output_var : entryPoint.output_variables) { |
| if (DAWN_UNLIKELY(!output_var.has_location_decoration)) { |
| std::stringstream ss; |
| ss << "Missing location qualifier on vertex output, " |
| << output_var.name; |
| return DAWN_VALIDATION_ERROR(ss.str()); |
| } |
| uint32_t location = output_var.location_decoration; |
| if (DAWN_UNLIKELY(location > kMaxInterStageShaderLocation)) { |
| std::stringstream ss; |
| ss << "Vertex output location (" << location << ") over limits"; |
| return DAWN_VALIDATION_ERROR(ss.str()); |
| } |
| metadata->usedInterStageVariables.set(location); |
| DAWN_TRY_ASSIGN( |
| metadata->interStageVariables[location].baseType, |
| TintComponentTypeToInterStageComponentType(output_var.component_type)); |
| DAWN_TRY_ASSIGN(metadata->interStageVariables[location].componentCount, |
| TintCompositionTypeToInterStageComponentCount( |
| output_var.composition_type)); |
| DAWN_TRY_ASSIGN(metadata->interStageVariables[location].interpolationType, |
| TintInterpolationTypeToInterpolationType( |
| output_var.interpolation_type)); |
| DAWN_TRY_ASSIGN( |
| metadata->interStageVariables[location].interpolationSampling, |
| TintInterpolationSamplingToInterpolationSamplingType( |
| output_var.interpolation_sampling)); |
| |
| totalInterStageShaderComponents += |
| metadata->interStageVariables[location].componentCount; |
| } |
| |
| if (DAWN_UNLIKELY(totalInterStageShaderComponents > |
| kMaxInterStageShaderComponents)) { |
| return DAWN_VALIDATION_ERROR( |
| "Total vertex output components count exceeds limits"); |
| } |
| } |
| |
| if (metadata->stage == SingleShaderStage::Fragment) { |
| uint32_t totalInterStageShaderComponents = 0; |
| for (const auto& input_var : entryPoint.input_variables) { |
| if (!input_var.has_location_decoration) { |
| return DAWN_VALIDATION_ERROR( |
| "Need location decoration on fragment input"); |
| } |
| uint32_t location = input_var.location_decoration; |
| if (DAWN_UNLIKELY(location > kMaxInterStageShaderLocation)) { |
| std::stringstream ss; |
| ss << "Fragment input location (" << location << ") over limits"; |
| return DAWN_VALIDATION_ERROR(ss.str()); |
| } |
| metadata->usedInterStageVariables.set(location); |
| DAWN_TRY_ASSIGN( |
| metadata->interStageVariables[location].baseType, |
| TintComponentTypeToInterStageComponentType(input_var.component_type)); |
| DAWN_TRY_ASSIGN(metadata->interStageVariables[location].componentCount, |
| TintCompositionTypeToInterStageComponentCount( |
| input_var.composition_type)); |
| DAWN_TRY_ASSIGN( |
| metadata->interStageVariables[location].interpolationType, |
| TintInterpolationTypeToInterpolationType(input_var.interpolation_type)); |
| DAWN_TRY_ASSIGN( |
| metadata->interStageVariables[location].interpolationSampling, |
| TintInterpolationSamplingToInterpolationSamplingType( |
| input_var.interpolation_sampling)); |
| |
| totalInterStageShaderComponents += |
| metadata->interStageVariables[location].componentCount; |
| } |
| if (entryPoint.front_facing_used) { |
| totalInterStageShaderComponents += 1; |
| } |
| if (entryPoint.input_sample_mask_used) { |
| totalInterStageShaderComponents += 1; |
| } |
| if (entryPoint.sample_index_used) { |
| totalInterStageShaderComponents += 1; |
| } |
| if (entryPoint.input_position_used) { |
| totalInterStageShaderComponents += 4; |
| } |
| if (totalInterStageShaderComponents > kMaxInterStageShaderComponents) { |
| return DAWN_VALIDATION_ERROR( |
| "Total fragment input components count exceeds limits"); |
| } |
| |
| for (const auto& output_var : entryPoint.output_variables) { |
| if (!output_var.has_location_decoration) { |
| return DAWN_VALIDATION_ERROR( |
| "Need location decoration on fragment output"); |
| } |
| |
| uint32_t unsanitizedAttachment = output_var.location_decoration; |
| if (unsanitizedAttachment >= kMaxColorAttachments) { |
| return DAWN_VALIDATION_ERROR( |
| "Fragment output index must be less than max number of color " |
| "attachments"); |
| } |
| ColorAttachmentIndex attachment( |
| static_cast<uint8_t>(unsanitizedAttachment)); |
| DAWN_TRY_ASSIGN( |
| metadata->fragmentOutputVariables[attachment].baseType, |
| TintComponentTypeToTextureComponentType(output_var.component_type)); |
| uint32_t componentCount; |
| DAWN_TRY_ASSIGN(componentCount, |
| TintCompositionTypeToInterStageComponentCount( |
| output_var.composition_type)); |
| // componentCount should be no larger than 4u |
| ASSERT(componentCount <= 4u); |
| metadata->fragmentOutputVariables[attachment].componentCount = |
| componentCount; |
| metadata->fragmentOutputsWritten.set(attachment); |
| } |
| } |
| |
| for (const tint::inspector::ResourceBinding& resource : |
| inspector.GetResourceBindings(entryPoint.name)) { |
| BindingNumber bindingNumber(resource.binding); |
| BindGroupIndex bindGroupIndex(resource.bind_group); |
| if (bindGroupIndex >= kMaxBindGroupsTyped) { |
| return DAWN_VALIDATION_ERROR("Shader has bind group index over limits"); |
| } |
| |
| const auto& it = metadata->bindings[bindGroupIndex].emplace( |
| bindingNumber, EntryPointMetadata::ShaderBindingInfo{}); |
| if (!it.second) { |
| return DAWN_VALIDATION_ERROR("Shader has duplicate bindings"); |
| } |
| |
| EntryPointMetadata::ShaderBindingInfo* info = &it.first->second; |
| info->bindingType = TintResourceTypeToBindingInfoType(resource.resource_type); |
| |
| switch (info->bindingType) { |
| case BindingInfoType::Buffer: |
| info->buffer.minBindingSize = resource.size_no_padding; |
| DAWN_TRY_ASSIGN(info->buffer.type, TintResourceTypeToBufferBindingType( |
| resource.resource_type)); |
| break; |
| case BindingInfoType::Sampler: |
| switch (resource.resource_type) { |
| case tint::inspector::ResourceBinding::ResourceType::kSampler: |
| info->sampler.isComparison = false; |
| break; |
| case tint::inspector::ResourceBinding::ResourceType:: |
| kComparisonSampler: |
| info->sampler.isComparison = true; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| break; |
| case BindingInfoType::Texture: |
| info->texture.viewDimension = |
| TintTextureDimensionToTextureViewDimension(resource.dim); |
| if (resource.resource_type == |
| tint::inspector::ResourceBinding::ResourceType::kDepthTexture || |
| resource.resource_type == |
| tint::inspector::ResourceBinding::ResourceType:: |
| kDepthMultisampledTexture) { |
| info->texture.compatibleSampleTypes = SampleTypeBit::Depth; |
| } else { |
| info->texture.compatibleSampleTypes = |
| TintSampledKindToSampleTypeBit(resource.sampled_kind); |
| } |
| info->texture.multisampled = |
| resource.resource_type == tint::inspector::ResourceBinding:: |
| ResourceType::kMultisampledTexture || |
| resource.resource_type == |
| tint::inspector::ResourceBinding::ResourceType:: |
| kDepthMultisampledTexture; |
| |
| break; |
| case BindingInfoType::StorageTexture: |
| DAWN_TRY_ASSIGN( |
| info->storageTexture.access, |
| TintResourceTypeToStorageTextureAccess(resource.resource_type)); |
| info->storageTexture.format = |
| TintImageFormatToTextureFormat(resource.image_format); |
| info->storageTexture.viewDimension = |
| TintTextureDimensionToTextureViewDimension(resource.dim); |
| |
| break; |
| case BindingInfoType::ExternalTexture: |
| break; |
| default: |
| return DAWN_VALIDATION_ERROR("Unknown binding type in Shader"); |
| } |
| } |
| |
| std::vector<tint::inspector::SamplerTexturePair> samplerTextureUses = |
| inspector.GetSamplerTextureUses(entryPoint.name); |
| metadata->samplerTexturePairs.reserve(samplerTextureUses.size()); |
| std::transform( |
| samplerTextureUses.begin(), samplerTextureUses.end(), |
| std::back_inserter(metadata->samplerTexturePairs), |
| [](const tint::inspector::SamplerTexturePair& pair) { |
| EntryPointMetadata::SamplerTexturePair result; |
| result.sampler = {BindGroupIndex(pair.sampler_binding_point.group), |
| BindingNumber(pair.sampler_binding_point.binding)}; |
| result.texture = {BindGroupIndex(pair.texture_binding_point.group), |
| BindingNumber(pair.texture_binding_point.binding)}; |
| return result; |
| }); |
| |
| result[entryPoint.name] = std::move(metadata); |
| } |
| return std::move(result); |
| } |
| } // anonymous namespace |
| |
| ShaderModuleParseResult::ShaderModuleParseResult() = default; |
| ShaderModuleParseResult::~ShaderModuleParseResult() = default; |
| |
| ShaderModuleParseResult::ShaderModuleParseResult(ShaderModuleParseResult&& rhs) = default; |
| |
| ShaderModuleParseResult& ShaderModuleParseResult::operator=(ShaderModuleParseResult&& rhs) = |
| default; |
| |
| bool ShaderModuleParseResult::HasParsedShader() const { |
| return tintProgram != nullptr; |
| } |
| |
| // TintSource is a PIMPL container for a tint::Source::File, which needs to be kept alive for as |
| // long as tint diagnostics are inspected / printed. |
| class TintSource { |
| public: |
| template <typename... ARGS> |
| TintSource(ARGS&&... args) : file(std::forward<ARGS>(args)...) { |
| } |
| |
| tint::Source::File file; |
| }; |
| |
| MaybeError ValidateShaderModuleDescriptor(DeviceBase* device, |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* outMessages) { |
| ASSERT(parseResult != nullptr); |
| |
| const ChainedStruct* chainedDescriptor = descriptor->nextInChain; |
| if (chainedDescriptor == nullptr) { |
| return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor"); |
| } |
| // For now only a single SPIRV or WGSL subdescriptor is allowed. |
| DAWN_TRY(ValidateSingleSType(chainedDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor, |
| wgpu::SType::ShaderModuleWGSLDescriptor)); |
| |
| ScopedTintICEHandler scopedICEHandler(device); |
| |
| const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr; |
| FindInChain(chainedDescriptor, &spirvDesc); |
| const ShaderModuleWGSLDescriptor* wgslDesc = nullptr; |
| FindInChain(chainedDescriptor, &wgslDesc); |
| |
| // We have a temporary toggle to force the SPIRV ingestion to go through a WGSL |
| // intermediate step. It is done by switching the spirvDesc for a wgslDesc below. |
| ShaderModuleWGSLDescriptor newWgslDesc; |
| std::string newWgslCode; |
| if (spirvDesc && device->IsToggleEnabled(Toggle::ForceWGSLStep)) { |
| std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages)); |
| |
| tint::writer::wgsl::Options options; |
| auto result = tint::writer::wgsl::Generate(&program, options); |
| if (!result.success) { |
| std::ostringstream errorStream; |
| errorStream << "Tint WGSL failure:" << std::endl; |
| errorStream << "Generator: " << result.error << std::endl; |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); |
| } |
| |
| newWgslCode = std::move(result.wgsl); |
| newWgslDesc.source = newWgslCode.c_str(); |
| |
| spirvDesc = nullptr; |
| wgslDesc = &newWgslDesc; |
| } |
| |
| if (spirvDesc) { |
| if (device->IsToggleEnabled(Toggle::DisallowSpirv)) { |
| return DAWN_VALIDATION_ERROR("SPIR-V is disallowed."); |
| } |
| |
| std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages)); |
| parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program)); |
| } else if (wgslDesc) { |
| auto tintSource = std::make_unique<TintSource>("", wgslDesc->source); |
| |
| if (device->IsToggleEnabled(Toggle::DumpShaders)) { |
| std::ostringstream dumpedMsg; |
| dumpedMsg << "// Dumped WGSL:" << std::endl << wgslDesc->source; |
| device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); |
| } |
| |
| tint::Program program; |
| DAWN_TRY_ASSIGN(program, ParseWGSL(&tintSource->file, outMessages)); |
| parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program)); |
| parseResult->tintSource = std::move(tintSource); |
| } |
| |
| return {}; |
| } |
| |
| RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint, |
| const PipelineLayoutBase* layout) { |
| RequiredBufferSizes bufferSizes; |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| bufferSizes[group] = GetBindGroupMinBufferSizes(entryPoint.bindings[group], |
| layout->GetBindGroupLayout(group)); |
| } |
| |
| return bufferSizes; |
| } |
| |
| ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform, |
| const tint::Program* program, |
| const tint::transform::DataMap& inputs, |
| tint::transform::DataMap* outputs, |
| OwnedCompilationMessages* outMessages) { |
| tint::transform::Output output = transform->Run(program, inputs); |
| if (outMessages != nullptr) { |
| outMessages->AddMessages(output.program.Diagnostics()); |
| } |
| if (!output.program.IsValid()) { |
| std::string err = "Tint program failure: " + output.program.Diagnostics().str(); |
| return DAWN_VALIDATION_ERROR(err.c_str()); |
| } |
| if (outputs != nullptr) { |
| *outputs = std::move(output.data); |
| } |
| return std::move(output.program); |
| } |
| |
| void AddVertexPullingTransformConfig(const VertexState& vertexState, |
| const std::string& entryPoint, |
| BindGroupIndex pullingBufferBindingSet, |
| tint::transform::DataMap* transformInputs) { |
| tint::transform::VertexPulling::Config cfg; |
| cfg.entry_point_name = entryPoint; |
| cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet); |
| for (uint32_t i = 0; i < vertexState.bufferCount; ++i) { |
| const auto& vertexBuffer = vertexState.buffers[i]; |
| tint::transform::VertexBufferLayoutDescriptor layout; |
| layout.array_stride = vertexBuffer.arrayStride; |
| layout.step_mode = ToTintVertexStepMode(vertexBuffer.stepMode); |
| |
| for (uint32_t j = 0; j < vertexBuffer.attributeCount; ++j) { |
| const auto& attribute = vertexBuffer.attributes[j]; |
| tint::transform::VertexAttributeDescriptor attr; |
| attr.format = ToTintVertexFormat(attribute.format); |
| attr.offset = attribute.offset; |
| attr.shader_location = attribute.shaderLocation; |
| |
| layout.attributes.push_back(std::move(attr)); |
| } |
| |
| cfg.vertex_state.push_back(std::move(layout)); |
| } |
| transformInputs->Add<tint::transform::VertexPulling::Config>(cfg); |
| } |
| |
| MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device, |
| const EntryPointMetadata& entryPoint, |
| const PipelineLayoutBase* layout) { |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| DAWN_TRY(ValidateCompatibilityWithBindGroupLayout(device, group, entryPoint, |
| layout->GetBindGroupLayout(group))); |
| } |
| |
| for (BindGroupIndex group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) { |
| if (entryPoint.bindings[group].size() > 0) { |
| std::ostringstream ostream; |
| ostream << "No bind group layout entry matches the declaration set " |
| << static_cast<uint32_t>(group) << " in the shader module"; |
| return DAWN_VALIDATION_ERROR(ostream.str()); |
| } |
| } |
| |
| // Validate that filtering samplers are not used with unfilterable textures. |
| for (const auto& pair : entryPoint.samplerTexturePairs) { |
| const BindGroupLayoutBase* samplerBGL = layout->GetBindGroupLayout(pair.sampler.group); |
| const BindingInfo& samplerInfo = |
| samplerBGL->GetBindingInfo(samplerBGL->GetBindingIndex(pair.sampler.binding)); |
| if (samplerInfo.sampler.type != wgpu::SamplerBindingType::Filtering) { |
| continue; |
| } |
| const BindGroupLayoutBase* textureBGL = layout->GetBindGroupLayout(pair.texture.group); |
| const BindingInfo& textureInfo = |
| textureBGL->GetBindingInfo(textureBGL->GetBindingIndex(pair.texture.binding)); |
| |
| ASSERT(textureInfo.bindingType != BindingInfoType::Buffer && |
| textureInfo.bindingType != BindingInfoType::Sampler && |
| textureInfo.bindingType != BindingInfoType::StorageTexture); |
| |
| if (textureInfo.bindingType != BindingInfoType::Texture) { |
| continue; |
| } |
| |
| // Uint/sint can't be statically used with a sampler, so they any |
| // texture bindings reflected must be float or depth textures. If |
| // the shader uses a float/depth texture but the bind group layout |
| // specifies a uint/sint texture binding, |
| // |ValidateCompatibilityWithBindGroupLayout| will fail since the |
| // sampleType does not match. |
| ASSERT(textureInfo.texture.sampleType != wgpu::TextureSampleType::Undefined && |
| textureInfo.texture.sampleType != wgpu::TextureSampleType::Uint && |
| textureInfo.texture.sampleType != wgpu::TextureSampleType::Sint); |
| |
| if (textureInfo.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat) { |
| return DAWN_VALIDATION_ERROR( |
| "unfilterable-float texture bindings cannot be sampled with a " |
| "filtering sampler"); |
| } |
| } |
| |
| return {}; |
| } |
| |
| // ShaderModuleBase |
| |
| ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor) |
| : CachedObject(device), mType(Type::Undefined) { |
| ASSERT(descriptor->nextInChain != nullptr); |
| const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr; |
| FindInChain(descriptor->nextInChain, &spirvDesc); |
| const ShaderModuleWGSLDescriptor* wgslDesc = nullptr; |
| FindInChain(descriptor->nextInChain, &wgslDesc); |
| ASSERT(spirvDesc || wgslDesc); |
| |
| if (spirvDesc) { |
| mType = Type::Spirv; |
| mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); |
| } else if (wgslDesc) { |
| mType = Type::Wgsl; |
| mWgsl = std::string(wgslDesc->source); |
| } |
| } |
| |
| ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : CachedObject(device, tag), mType(Type::Undefined) { |
| } |
| |
| ShaderModuleBase::~ShaderModuleBase() { |
| if (IsCachedReference()) { |
| GetDevice()->UncacheShaderModule(this); |
| } |
| } |
| |
| // static |
| Ref<ShaderModuleBase> ShaderModuleBase::MakeError(DeviceBase* device) { |
| return AcquireRef(new ShaderModuleBase(device, ObjectBase::kError)); |
| } |
| |
| bool ShaderModuleBase::HasEntryPoint(const std::string& entryPoint) const { |
| return mEntryPoints.count(entryPoint) > 0; |
| } |
| |
| const EntryPointMetadata& ShaderModuleBase::GetEntryPoint(const std::string& entryPoint) const { |
| ASSERT(HasEntryPoint(entryPoint)); |
| return *mEntryPoints.at(entryPoint); |
| } |
| |
| size_t ShaderModuleBase::ComputeContentHash() { |
| ObjectContentHasher recorder; |
| recorder.Record(mType); |
| recorder.Record(mOriginalSpirv); |
| recorder.Record(mWgsl); |
| return recorder.GetContentHash(); |
| } |
| |
| bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a, |
| const ShaderModuleBase* b) const { |
| return a->mType == b->mType && a->mOriginalSpirv == b->mOriginalSpirv && |
| a->mWgsl == b->mWgsl; |
| } |
| |
| const tint::Program* ShaderModuleBase::GetTintProgram() const { |
| ASSERT(mTintProgram); |
| return mTintProgram.get(); |
| } |
| |
| void ShaderModuleBase::APIGetCompilationInfo(wgpu::CompilationInfoCallback callback, |
| void* userdata) { |
| if (callback == nullptr) { |
| return; |
| } |
| |
| callback(WGPUCompilationInfoRequestStatus_Success, |
| mCompilationMessages->GetCompilationInfo(), userdata); |
| } |
| |
| void ShaderModuleBase::InjectCompilationMessages( |
| std::unique_ptr<OwnedCompilationMessages> compilationMessages) { |
| // TODO(dawn:944): ensure the InjectCompilationMessages is properly handled for shader |
| // module returned from cache. |
| // InjectCompilationMessages should be called only once for a shader module, after it is |
| // created. However currently InjectCompilationMessages may be called on a shader module |
| // returned from cache rather than newly created, and violate the rule. We just skip the |
| // injection in this case for now, but a proper solution including ensure the cache goes |
| // before the validation is required. |
| if (mCompilationMessages != nullptr) { |
| return; |
| } |
| // Move the compilationMessages into the shader module and emit the tint errors and warnings |
| mCompilationMessages = std::move(compilationMessages); |
| |
| // Emit the formatted Tint errors and warnings within the moved compilationMessages |
| const std::vector<std::string>& formattedTintMessages = |
| mCompilationMessages->GetFormattedTintMessages(); |
| if (formattedTintMessages.empty()) { |
| return; |
| } |
| std::ostringstream t; |
| for (auto pMessage = formattedTintMessages.begin(); pMessage != formattedTintMessages.end(); |
| pMessage++) { |
| if (pMessage != formattedTintMessages.begin()) { |
| t << std::endl; |
| } |
| t << *pMessage; |
| } |
| this->GetDevice()->EmitLog(WGPULoggingType_Warning, t.str().c_str()); |
| } |
| |
| OwnedCompilationMessages* ShaderModuleBase::GetCompilationMessages() const { |
| return mCompilationMessages.get(); |
| } |
| |
| MaybeError ShaderModuleBase::InitializeBase(ShaderModuleParseResult* parseResult) { |
| mTintProgram = std::move(parseResult->tintProgram); |
| mTintSource = std::move(parseResult->tintSource); |
| |
| DAWN_TRY_ASSIGN(mEntryPoints, ReflectShaderUsingTint(GetDevice(), mTintProgram.get())); |
| return {}; |
| } |
| |
| size_t PipelineLayoutEntryPointPairHashFunc::operator()( |
| const PipelineLayoutEntryPointPair& pair) const { |
| size_t hash = 0; |
| HashCombine(&hash, pair.first, pair.second); |
| return hash; |
| } |
| |
| } // namespace dawn_native |