commit | e1c1f0ded0da91ad0b66a8618765db1c9bdb8b2f | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Sep 07 17:04:59 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 07 17:04:59 2023 +0000 |
tree | 287fc29dddb7976e331432714a16f9a548e1af45 | |
parent | ddffd5e3968d5f5e6dd90e7660b186d4f0df5886 [diff] |
[ir][spirv-writer] Handle storage texture loads Map these to OpImageRead instead of OpImageFetch, and swizzle the result when loading from a bgra8unorm texture. Bug: tint:1906, tint:2007 Change-Id: I6752d2532aad71025da74a18c06c3f5716fb275c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149922 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.