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// Copyright 2020 The Dawn & Tint Authors
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#ifndef SRC_TINT_LANG_WGSL_AST_TRANSFORM_VERTEX_PULLING_H_
#define SRC_TINT_LANG_WGSL_AST_TRANSFORM_VERTEX_PULLING_H_
#include <vector>
#include "src/tint/api/common/vertex_pulling_config.h"
#include "src/tint/lang/wgsl/ast/transform/transform.h"
#include "src/tint/utils/reflection.h"
namespace tint::ast::transform {
/// Converts a program to use vertex pulling
///
/// Variables which accept vertex input are var<in> with a location attribute.
/// This transform will convert those to be assigned from storage buffers
/// instead. The intention is to allow vertex input to rely on a storage buffer
/// clamping pass for out of bounds reads. We bind the storage buffers as arrays
/// of u32, so any read to byte position `p` will actually need to read position
/// `p / 4`, since `sizeof(u32) == 4`.
///
/// `VertexFormat` represents the input type of the attribute. This isn't
/// related to the type of the variable in the shader. For example,
/// `VertexFormat::kVec2F16` tells us that the buffer will contain `f16`
/// elements, to be read as vec2. In the shader, a user would make a `vec2<f32>`
/// to be able to use them. The conversion between `f16` and `f32` will need to
/// be handled by us (using unpack functions).
///
/// To be clear, there won't be types such as `f16` or `u8` anywhere in WGSL
/// code, but these are types that the data may arrive as. We need to convert
/// these smaller types into the base types such as `f32` and `u32` for the
/// shader to use.
///
/// The SingleEntryPoint transform must have run before VertexPulling.
class VertexPulling final : public Castable<VertexPulling, Transform> {
public:
/// Configuration options for the transform
struct Config final : public Castable<Config, Data> {
/// Constructor
Config();
/// Copy constructor
Config(const Config&);
/// Destructor
~Config() override;
/// Assignment operator
/// @returns this Config
Config& operator=(const Config&);
/// The vertex state descriptor, containing info about attributes
std::vector<VertexBufferLayoutDescriptor> vertex_state;
/// The "group" we will put all our vertex buffers into (as storage buffers)
/// Default to 4 as it is past the limits of user-accessible groups
uint32_t pulling_group = 4u;
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(Config, vertex_state, pulling_group);
};
/// Constructor
VertexPulling();
/// Destructor
~VertexPulling() override;
/// @copydoc Transform::Apply
ApplyResult Apply(const Program& program,
const DataMap& inputs,
DataMap& outputs) const override;
private:
struct State;
Config cfg_;
};
} // namespace tint::ast::transform
#endif // SRC_TINT_LANG_WGSL_AST_TRANSFORM_VERTEX_PULLING_H_