| // | |
| // fragment_main | |
| // | |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); | |
| void textureStore_0148bd() { | |
| arg_0[uint3((1u).xx, uint(1))] = (1).xxxx; | |
| } | |
| void fragment_main() { | |
| textureStore_0148bd(); | |
| return; | |
| } | |
| // | |
| // compute_main | |
| // | |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); | |
| void textureStore_0148bd() { | |
| arg_0[uint3((1u).xx, uint(1))] = (1).xxxx; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_0148bd(); | |
| return; | |
| } |