| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| }; |
| |
| |
| cbuffer cbuffer_ub : register(b0) { |
| uint4 ub[44]; |
| }; |
| RWByteAddressBuffer s : register(u1); |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (int(-2147483648)))) : (int(2147483647))); |
| } |
| |
| Inner v(uint start_byte_offset) { |
| int v_1 = asint(ub[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]); |
| Inner v_2 = {v_1, asfloat(ub[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)])}; |
| return v_2; |
| } |
| |
| typedef Inner ary_ret[4]; |
| ary_ret v_3(uint start_byte_offset) { |
| Inner a[4] = (Inner[4])0; |
| { |
| uint v_4 = 0u; |
| v_4 = 0u; |
| while(true) { |
| uint v_5 = v_4; |
| if ((v_5 >= 4u)) { |
| break; |
| } |
| Inner v_6 = v((start_byte_offset + (v_5 * 32u))); |
| a[v_5] = v_6; |
| { |
| v_4 = (v_5 + 1u); |
| } |
| continue; |
| } |
| } |
| Inner v_7[4] = a; |
| return v_7; |
| } |
| |
| typedef float3 ary_ret_1[2]; |
| ary_ret_1 v_8(uint start_byte_offset) { |
| float3 a[2] = (float3[2])0; |
| { |
| uint v_9 = 0u; |
| v_9 = 0u; |
| while(true) { |
| uint v_10 = v_9; |
| if ((v_10 >= 2u)) { |
| break; |
| } |
| a[v_10] = asfloat(ub[((start_byte_offset + (v_10 * 16u)) / 16u)].xyz); |
| { |
| v_9 = (v_10 + 1u); |
| } |
| continue; |
| } |
| } |
| float3 v_11[2] = a; |
| return v_11; |
| } |
| |
| float4x4 v_12(uint start_byte_offset) { |
| float4 v_13 = asfloat(ub[(start_byte_offset / 16u)]); |
| float4 v_14 = asfloat(ub[((16u + start_byte_offset) / 16u)]); |
| float4 v_15 = asfloat(ub[((32u + start_byte_offset) / 16u)]); |
| return float4x4(v_13, v_14, v_15, asfloat(ub[((48u + start_byte_offset) / 16u)])); |
| } |
| |
| float4x3 v_16(uint start_byte_offset) { |
| float3 v_17 = asfloat(ub[(start_byte_offset / 16u)].xyz); |
| float3 v_18 = asfloat(ub[((16u + start_byte_offset) / 16u)].xyz); |
| float3 v_19 = asfloat(ub[((32u + start_byte_offset) / 16u)].xyz); |
| return float4x3(v_17, v_18, v_19, asfloat(ub[((48u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| float4x2 v_20(uint start_byte_offset) { |
| uint4 v_21 = ub[(start_byte_offset / 16u)]; |
| float2 v_22 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_21.zw) : (v_21.xy))); |
| uint4 v_23 = ub[((8u + start_byte_offset) / 16u)]; |
| float2 v_24 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_23.zw) : (v_23.xy))); |
| uint4 v_25 = ub[((16u + start_byte_offset) / 16u)]; |
| float2 v_26 = asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_25.zw) : (v_25.xy))); |
| uint4 v_27 = ub[((24u + start_byte_offset) / 16u)]; |
| return float4x2(v_22, v_24, v_26, asfloat(((((((24u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_27.zw) : (v_27.xy)))); |
| } |
| |
| float3x4 v_28(uint start_byte_offset) { |
| float4 v_29 = asfloat(ub[(start_byte_offset / 16u)]); |
| float4 v_30 = asfloat(ub[((16u + start_byte_offset) / 16u)]); |
| return float3x4(v_29, v_30, asfloat(ub[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| float3x3 v_31(uint start_byte_offset) { |
| float3 v_32 = asfloat(ub[(start_byte_offset / 16u)].xyz); |
| float3 v_33 = asfloat(ub[((16u + start_byte_offset) / 16u)].xyz); |
| return float3x3(v_32, v_33, asfloat(ub[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| float3x2 v_34(uint start_byte_offset) { |
| uint4 v_35 = ub[(start_byte_offset / 16u)]; |
| float2 v_36 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_35.zw) : (v_35.xy))); |
| uint4 v_37 = ub[((8u + start_byte_offset) / 16u)]; |
| float2 v_38 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_37.zw) : (v_37.xy))); |
| uint4 v_39 = ub[((16u + start_byte_offset) / 16u)]; |
| return float3x2(v_36, v_38, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_39.zw) : (v_39.xy)))); |
| } |
| |
| float2x4 v_40(uint start_byte_offset) { |
| float4 v_41 = asfloat(ub[(start_byte_offset / 16u)]); |
| return float2x4(v_41, asfloat(ub[((16u + start_byte_offset) / 16u)])); |
| } |
| |
| float2x3 v_42(uint start_byte_offset) { |
| float3 v_43 = asfloat(ub[(start_byte_offset / 16u)].xyz); |
| return float2x3(v_43, asfloat(ub[((16u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| float2x2 v_44(uint start_byte_offset) { |
| uint4 v_45 = ub[(start_byte_offset / 16u)]; |
| float2 v_46 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_45.zw) : (v_45.xy))); |
| uint4 v_47 = ub[((8u + start_byte_offset) / 16u)]; |
| return float2x2(v_46, asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_47.zw) : (v_47.xy)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| float scalar_f32 = asfloat(ub[0u].x); |
| int scalar_i32 = asint(ub[0u].y); |
| uint scalar_u32 = ub[0u].z; |
| float2 vec2_f32 = asfloat(ub[1u].xy); |
| int2 vec2_i32 = asint(ub[1u].zw); |
| uint2 vec2_u32 = ub[2u].xy; |
| float3 vec3_f32 = asfloat(ub[3u].xyz); |
| int3 vec3_i32 = asint(ub[4u].xyz); |
| uint3 vec3_u32 = ub[5u].xyz; |
| float4 vec4_f32 = asfloat(ub[6u]); |
| int4 vec4_i32 = asint(ub[7u]); |
| uint4 vec4_u32 = ub[8u]; |
| float2x2 mat2x2_f32 = v_44(144u); |
| float2x3 mat2x3_f32 = v_42(160u); |
| float2x4 mat2x4_f32 = v_40(192u); |
| float3x2 mat3x2_f32 = v_34(224u); |
| float3x3 mat3x3_f32 = v_31(256u); |
| float3x4 mat3x4_f32 = v_28(304u); |
| float4x2 mat4x2_f32 = v_20(352u); |
| float4x3 mat4x3_f32 = v_16(384u); |
| float4x4 mat4x4_f32 = v_12(448u); |
| float3 v_48[2] = v_8(512u); |
| Inner v_49 = v(544u); |
| Inner v_50[4] = v_3(576u); |
| int v_51 = (tint_f32_to_i32(scalar_f32) + scalar_i32); |
| int v_52 = (v_51 + int(scalar_u32)); |
| int v_53 = ((v_52 + tint_f32_to_i32(vec2_f32[0u])) + vec2_i32[0u]); |
| int v_54 = (v_53 + int(vec2_u32[0u])); |
| int v_55 = ((v_54 + tint_f32_to_i32(vec3_f32[1u])) + vec3_i32[1u]); |
| int v_56 = (v_55 + int(vec3_u32[1u])); |
| int v_57 = ((v_56 + tint_f32_to_i32(vec4_f32[2u])) + vec4_i32[2u]); |
| int v_58 = (v_57 + int(vec4_u32[2u])); |
| int v_59 = (v_58 + tint_f32_to_i32(mat2x2_f32[int(0)][0u])); |
| int v_60 = (v_59 + tint_f32_to_i32(mat2x3_f32[int(0)][0u])); |
| int v_61 = (v_60 + tint_f32_to_i32(mat2x4_f32[int(0)][0u])); |
| int v_62 = (v_61 + tint_f32_to_i32(mat3x2_f32[int(0)][0u])); |
| int v_63 = (v_62 + tint_f32_to_i32(mat3x3_f32[int(0)][0u])); |
| int v_64 = (v_63 + tint_f32_to_i32(mat3x4_f32[int(0)][0u])); |
| int v_65 = (v_64 + tint_f32_to_i32(mat4x2_f32[int(0)][0u])); |
| int v_66 = (v_65 + tint_f32_to_i32(mat4x3_f32[int(0)][0u])); |
| int v_67 = (v_66 + tint_f32_to_i32(mat4x4_f32[int(0)][0u])); |
| float3 arr2_vec3_f32[2] = v_48; |
| Inner struct_inner = v_49; |
| Inner array_struct_inner[4] = v_50; |
| s.Store(0u, asuint((((v_67 + tint_f32_to_i32(arr2_vec3_f32[int(0)][0u])) + struct_inner.scalar_i32) + array_struct_inner[int(0)].scalar_i32))); |
| } |
| |