blob: 266a600e6c5005944e5bbaca4b718fb81a274cea [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uint inner;
} v;
layout(binding = 0, r8) uniform highp readonly image2D arg_0;
uint textureDimensions_fdbae8() {
uint res = uvec2(imageSize(arg_0)).x;
return res;
}
void main() {
v.inner = textureDimensions_fdbae8();
}
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uint inner;
} v;
layout(binding = 0, r8) uniform highp readonly image2D arg_0;
uint textureDimensions_fdbae8() {
uint res = uvec2(imageSize(arg_0)).x;
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureDimensions_fdbae8();
}
#version 460
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
layout(binding = 0, r8) uniform highp readonly image2D arg_0;
layout(location = 0) flat out uint vertex_main_loc0_Output;
uint textureDimensions_fdbae8() {
uint res = uvec2(imageSize(arg_0)).x;
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0u);
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureDimensions_fdbae8();
return tint_symbol;
}
void main() {
VertexOutput v = vertex_main_inner();
gl_Position = v.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v.prevent_dce;
gl_PointSize = 1.0f;
}