| struct VertexOutput { |
| float4 pos; |
| uint3 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation uint3 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint3 countLeadingZeros_ab6345() { |
| uint3 arg_0 = (1u).xxx; |
| uint3 v = arg_0; |
| uint3 v_1 = (((v <= (65535u).xxx)) ? ((16u).xxx) : ((0u).xxx)); |
| uint3 v_2 = ((((v << v_1) <= (16777215u).xxx)) ? ((8u).xxx) : ((0u).xxx)); |
| uint3 v_3 = (((((v << v_1) << v_2) <= (268435455u).xxx)) ? ((4u).xxx) : ((0u).xxx)); |
| uint3 v_4 = ((((((v << v_1) << v_2) << v_3) <= (1073741823u).xxx)) ? ((2u).xxx) : ((0u).xxx)); |
| uint3 v_5 = (((((((v << v_1) << v_2) << v_3) << v_4) <= (2147483647u).xxx)) ? ((1u).xxx) : ((0u).xxx)); |
| uint3 v_6 = (((((((v << v_1) << v_2) << v_3) << v_4) == (0u).xxx)) ? ((1u).xxx) : ((0u).xxx)); |
| uint3 res = ((v_1 | (v_2 | (v_3 | (v_4 | (v_5 | v_6))))) + v_6); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store3(0u, countLeadingZeros_ab6345()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store3(0u, countLeadingZeros_ab6345()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = countLeadingZeros_ab6345(); |
| VertexOutput v_7 = tint_symbol; |
| return v_7; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_8 = vertex_main_inner(); |
| VertexOutput v_9 = v_8; |
| VertexOutput v_10 = v_8; |
| vertex_main_outputs v_11 = {v_10.prevent_dce, v_9.pos}; |
| return v_11; |
| } |
| |