blob: 0683ff6958536ad805998529d90cd8e59918eff4 [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint2 insertBits_3c7ba5() {
uint2 arg_0 = (1u).xx;
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
uint arg_3 = 1u;
uint2 v = arg_0;
uint2 v_1 = arg_1;
uint v_2 = arg_2;
uint v_3 = (v_2 + arg_3);
uint v_4 = (((v_2 < 32u)) ? ((1u << v_2)) : (0u));
uint v_5 = ((v_4 - 1u) ^ ((((v_3 < 32u)) ? ((1u << v_3)) : (0u)) - 1u));
uint2 v_6 = (((v_2 < 32u)) ? ((v_1 << uint2((v_2).xx))) : ((0u).xx));
uint2 v_7 = (v_6 & uint2((v_5).xx));
uint2 res = (v_7 | (v & uint2((~(v_5)).xx)));
return res;
}
void fragment_main() {
prevent_dce.Store2(0u, insertBits_3c7ba5());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store2(0u, insertBits_3c7ba5());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = insertBits_3c7ba5();
VertexOutput v_8 = tint_symbol;
return v_8;
}
vertex_main_outputs vertex_main() {
VertexOutput v_9 = vertex_main_inner();
VertexOutput v_10 = v_9;
VertexOutput v_11 = v_9;
vertex_main_outputs v_12 = {v_11.prevent_dce, v_10.pos};
return v_12;
}