| struct VertexOutput { |
| float4 pos; |
| uint2 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| uint2 insertBits_3c7ba5() { |
| uint2 arg_0 = (1u).xx; |
| uint2 arg_1 = (1u).xx; |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| uint2 v = arg_0; |
| uint2 v_1 = arg_1; |
| uint v_2 = arg_2; |
| uint v_3 = (v_2 + arg_3); |
| uint v_4 = (((v_2 < 32u)) ? ((1u << v_2)) : (0u)); |
| uint v_5 = ((v_4 - 1u) ^ ((((v_3 < 32u)) ? ((1u << v_3)) : (0u)) - 1u)); |
| uint2 v_6 = (((v_2 < 32u)) ? ((v_1 << uint2((v_2).xx))) : ((0u).xx)); |
| uint2 v_7 = (v_6 & uint2((v_5).xx)); |
| uint2 res = (v_7 | (v & uint2((~(v_5)).xx))); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store2(0u, insertBits_3c7ba5()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store2(0u, insertBits_3c7ba5()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = insertBits_3c7ba5(); |
| VertexOutput v_8 = tint_symbol; |
| return v_8; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_9 = vertex_main_inner(); |
| VertexOutput v_10 = v_9; |
| VertexOutput v_11 = v_9; |
| vertex_main_outputs v_12 = {v_11.prevent_dce, v_10.pos}; |
| return v_12; |
| } |
| |