blob: e264ff97450645e79cd79f77c367406bb393cb38 [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint pack4xU8Clamp_6b8c1b() {
uint4 arg_0 = (1u).xxxx;
uint4 v = arg_0;
uint4 v_1 = uint4(0u, 8u, 16u, 24u);
uint4 v_2 = uint4((0u).xxxx);
uint4 v_3 = (clamp(v, v_2, uint4((255u).xxxx)) << v_1);
uint res = dot(v_3, uint4((1u).xxxx));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, pack4xU8Clamp_6b8c1b());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, pack4xU8Clamp_6b8c1b());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = pack4xU8Clamp_6b8c1b();
VertexOutput v_4 = tint_symbol;
return v_4;
}
vertex_main_outputs vertex_main() {
VertexOutput v_5 = vertex_main_inner();
VertexOutput v_6 = v_5;
VertexOutput v_7 = v_5;
vertex_main_outputs v_8 = {v_7.prevent_dce, v_6.pos};
return v_8;
}