blob: 21d8e7b700d59195a34673d140046e6dde2cd12d [file] [log] [blame]
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float4 textureGatherCompare_2e409c() {
float3 arg_2 = (1.0f).xxx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
float3 v = arg_2;
float v_1 = arg_4;
float4 res = arg_0.GatherCmp(arg_1, float4(v, float(arg_3)), v_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureGatherCompare_2e409c()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureGatherCompare_2e409c()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureGatherCompare_2e409c();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
VertexOutput v_4 = v_3;
VertexOutput v_5 = v_3;
vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
return v_6;
}