| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, r32i) uniform highp iimage3D arg_0; |
| ivec4 textureLoad_cec477() { |
| ivec4 res = imageLoad(arg_0, ivec3(arg_1)); |
| v.inner = textureLoad_cec477(); |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, r32i) uniform highp iimage3D arg_0; |
| ivec4 textureLoad_cec477() { |
| ivec4 res = imageLoad(arg_0, ivec3(arg_1)); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.inner = textureLoad_cec477(); |