| struct VertexOutput { |
| float4 pos; |
| float prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation float VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| float trunc_eb83df() { |
| float arg_0 = 1.5f; |
| float v = arg_0; |
| float v_1 = floor(v); |
| float res = (((v < 0.0f)) ? (ceil(v)) : (v_1)); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, asuint(trunc_eb83df())); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, asuint(trunc_eb83df())); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = trunc_eb83df(); |
| VertexOutput v_2 = tint_symbol; |
| return v_2; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_3 = vertex_main_inner(); |
| VertexOutput v_4 = v_3; |
| VertexOutput v_5 = v_3; |
| vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos}; |
| return v_6; |
| } |
| |