| struct strided_arr { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr = array<strided_arr, 3u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr, |
| } |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| fn main_1() { |
| var x_32_phi : i32; |
| let x_24 : i32 = x_5.x_GLF_uniform_int_values[1].el; |
| let x_25 : f32 = f32(x_24); |
| x_GLF_color = vec4<f32>(x_25, x_25, x_25, x_25); |
| let x_28 : i32 = x_5.x_GLF_uniform_int_values[0].el; |
| let x_30 : i32 = ((x_28 << bitcast<u32>(x_28)) >> bitcast<u32>(1)); |
| x_32_phi = x_24; |
| loop { |
| let x_32 : i32 = x_32_phi; |
| if ((x_30 < 10)) { |
| } else { |
| break; |
| } |
| var x_33 : i32; |
| x_33 = (x_32 + 1); |
| let x_39 : i32 = x_5.x_GLF_uniform_int_values[2].el; |
| if ((x_33 == bitcast<i32>(x_39))) { |
| let x_43 : f32 = f32(x_28); |
| x_GLF_color = vec4<f32>(x_43, x_25, x_25, x_43); |
| break; |
| } |
| |
| continuing { |
| x_32_phi = x_33; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |