commit | e225232b96806717c034c81489ed39c09eecceba | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Aug 17 14:32:15 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 17 14:32:15 2023 +0000 |
tree | 568c8fe8b2472f1e9ef40a3254338c494863e64c | |
parent | e23d5042184b81ea370b9e95ccf188e0e221f4c6 [diff] |
Disable GLSL validation in E2E test runner Currently the GLSL validation takes about an hour longer for certain bot configurations then other validation. This CL removes the validation of GLSL from the test runner in order to speed up bots. A new GLSL test runner will be added which should but it back in line with other validation programs. Change-Id: Id6e4c0120dee5fb1ff7a03be9b42703d545a111c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147242 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.