commit | e2325772f0ff19bbd1b607587bd610900a82b4fa | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Tue Jan 14 04:25:43 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jan 14 04:25:43 2025 -0800 |
tree | 9da8d4942d2da36f3adfe1c3113ae98d9974e429 | |
parent | 613aa1d7132a1bfbb06b7cf74d9328cc8e3ce2d5 [diff] |
Remove float filterable texture types support as blendable Now that the float32-blendable feature has been enabled by default since Chrome 132, we can now remove the incorrect support as blendable for float filterable texture types. Bug: 364987733 Change-Id: Icd0c61ed781daf585207bb269503a2cabcd9be32 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/221955 Commit-Queue: Fr <beaufort.francois@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.