commit | e28cc55cac223d727666fe2fa3c47daa147ee9ae | [log] [tgz] |
---|---|---|
author | Tomek Ponitka <tommek@google.com> | Thu Jul 16 09:08:41 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Jul 16 09:08:41 2020 +0000 |
tree | 87a2dd1ce44f59a866bc838b3c8642fd57cde443 | |
parent | 1b9b53a395769e15ca7b79a5b964f1b254fc3f84 [diff] |
Implementing Queue::WriteTexture in Vulkan Added implementation of writeTexture in Vulkan. Bug: dawn:483 Change-Id: Id74b6518c46caf59e07a9d16dd51d8c28340fd50 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24660 Commit-Queue: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.