Roll Chromium from 6436c29f554c to 9513633ed143 (946 revisions)

https://chromium.googlesource.com/chromium/src/+log/6436c29f554c..9513633ed143

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/chromium-dawn
Please CC chrome-gpu-infra@google.com,jrprice@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Chromium: https://issues.chromium.org/issues/new?component=1571065&template=0
To file a bug in Dawn: https://issues.chromium.org/issues/new?component=1571065&template=0

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

DEPS, submodule, and //infra/config changes generated by running:
  scripts/roll_chromium_deps.py --revision 9513633ed14378b0e79c8b50b0c98cec3658ec95 --verbose --autoroll --ignore-unclean-workdir

Repo entries:
  build: https://chromium.googlesource.com/chromium/src/build/+log/2623e1aa6b..6bb98d0865
  chromium-luci (Starlark): https://chromium.googlesource.com/infra/chromium/+log/8c0ad4ba2d..d381c78e62
  testing: https://chromium.googlesource.com/chromium/src/testing/+log/0ab92aa395..224bb24594
  third_party/llvm-libc/src: https://chromium.googlesource.com/external/github.com/llvm/llvm-project/libc.git/+log/4b4120a6ca..265cc6a836
  third_party/partition_alloc: https://chromium.googlesource.com/chromium/src/base/allocator/partition_allocator.git/+log/c55a8737c5..009c3b60a1
  third_party/protobuf: https://chromium.googlesource.com/chromium/src/third_party/protobuf/+log/707a5590ce..20c5c5a9f8
  tools/clang: https://chromium.googlesource.com/chromium/src/tools/clang/+log/6d4c7b4140..87b5008339

CIPD entries:
  buildtools/linux64
  buildtools/mac
  buildtools/win

No GCS entries changed in this roll

No explicitly synced GN variables changed in this roll

Bug: None
Tbr: jrprice@google.com
Change-Id: Icb72edb5e839ee290450170ab79fd8abb88133da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/320475
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
9 files changed
tree: 0bc8f7ea7f8fd7ce74f55a47db6355b2485b69ee
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.