Roll third_party/webgpu-cts/ 0a1288f5e..11f61c5f9 (10 commits)

Update expectations and ts_sources

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/0a1288f5e826..11f61c5f919c
 - 11f61c [dawn-node]: Move TSC config to file. (#1382)
 - 6822b9 wgsl: Cleanup duplicate description text (#1396)
 - aafa50 Add comprehensive memory model tests (#1330)
 - d7d754 Reland "Simplify device selection" with fix (#1386)
 - 999e39 Output whether value is subnormal in Scalar.toString() (#1388)
 - 490d2a wgsl: Stub textureSampleBias tests (#1392)
 - 41afbc wgsl: Use `kValue.`... instead of converting bit-fields to `Scalar`s (#1394)
 - 93aea0 wgsl: update textureGather tests (#1389)
 - d26a4c wgsl: Extend `anyOf` to accept `Comparator`s (#1393)
 - 09bcde Fix atan2 test failures when Y is subnormal (#1387)

Created with './tools/run cts roll'

Change-Id: I407a3d90b855721dbeb157c78682d3de5c6d4e05
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89980
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
3 files changed
tree: 0c42b90206a7a8d93c69da9b1f06bb9b7d38ae16
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .gitattributes
  15. .gitignore
  16. .gn
  17. AUTHORS
  18. BUILD.gn
  19. CMakeLists.txt
  20. CMakeSettings.json
  21. CODE_OF_CONDUCT.md
  22. codereview.settings
  23. CONTRIBUTING.md
  24. CPPLINT.cfg
  25. dawn.json
  26. dawn_wire.json
  27. DEPS
  28. DIR_METADATA
  29. Doxyfile
  30. go.mod
  31. go.sum
  32. LICENSE
  33. OWNERS
  34. PRESUBMIT.py
  35. README.chromium
  36. README.md
  37. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.