commit | e2dafee11a39e310cdf9a713843d2f82cd05687d | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Jul 05 00:30:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 05 00:30:11 2024 +0000 |
tree | 7aaddf314caed65f3d7be838ac6ec2227e0c7f8b | |
parent | 394807f32ef3cf4379d384a40913f307e67bb2a4 [diff] |
[msl] Handle @color in ShaderIO transform Do not assume that all non-builtin inputs have @location, since some may have @color instead. Emit @color in disassembler so that we can test it properly. Bug: 42251016 Change-Id: I9d1f9ad44276bb4c1ac71833375b40fc0864053e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196964 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.