commit | e2dc6f5c3f5a085f2fe46c07cee0984343905f71 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Tue Jul 08 15:04:06 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 08 15:04:06 2025 -0700 |
tree | 9fca5dd59f65375f93c423a815e3aec64f714db6 | |
parent | 17d3695389e1831e88562fd93bef20a54ba07d5f [diff] |
[tint] r8unorm can be used without chromium_internal_graphite r8unorm is part of texture-formats-tier1, which can be used in WGSL without needing an enable. Bug: 421948908 Change-Id: I5aa0c6cb9e2fb76f2cc7982b2662226e881004f0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/251314 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.