commit | ae21e166b2943b3a465973317b6c052841084f90 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Jun 04 13:52:05 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 04 13:52:05 2025 -0700 |
tree | 185bbb29f42c666181e1261e1371a44ecaa4e290 | |
parent | 3edffe8c3cc2856278e16ec7ba355c0b86f4b9de [diff] |
[IRToProgram] Allow read-only references to be re-used. Update the `Bind` method to be able to create re-usable bindings. This allows things like loads of read-only textures/samplers to be re-used and not require extra loads. Change-Id: Ib48d7f8ac59c64702930692ecccd6868fbabc738 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/245534 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.