| #version 310 es |
| precision mediump float; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol() { |
| vec2 v2f = vec2(0.0f, 0.0f); |
| vec3 v3f = vec3(0.0f, 0.0f, 0.0f); |
| vec4 v4f = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| ivec2 v2i = ivec2(0, 0); |
| ivec3 v3i = ivec3(0, 0, 0); |
| ivec4 v4i = ivec4(0, 0, 0, 0); |
| uvec2 v2u = uvec2(0u, 0u); |
| uvec3 v3u = uvec3(0u, 0u, 0u); |
| uvec4 v4u = uvec4(0u, 0u, 0u, 0u); |
| bvec2 v2b = bvec2(false, false); |
| bvec3 v3b = bvec3(false, false, false); |
| bvec4 v4b = bvec4(false, false, false, false); |
| int i = 0; |
| v2f[i] = 1.0f; |
| v3f[i] = 1.0f; |
| v4f[i] = 1.0f; |
| v2i[i] = 1; |
| v3i[i] = 1; |
| v4i[i] = 1; |
| v2u[i] = 1u; |
| v3u[i] = 1u; |
| v4u[i] = 1u; |
| v2b[i] = true; |
| v3b[i] = true; |
| v4b[i] = true; |
| return; |
| } |
| |
| void main() { |
| tint_symbol(); |
| } |
| |