| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct ssbOut { |
| float result[]; |
| }; |
| |
| struct ssbA { |
| float A[]; |
| }; |
| |
| struct Uniforms { |
| float NAN; |
| int aShape; |
| int outShape; |
| int outShapeStrides; |
| int size; |
| }; |
| |
| layout(binding = 0) buffer ssbOut_1 { |
| float result[]; |
| } x_16; |
| layout(binding = 1) buffer ssbA_1 { |
| float A[]; |
| } x_20; |
| uvec3 tint_symbol = uvec3(0u, 0u, 0u); |
| layout(binding = 2) uniform Uniforms_1 { |
| float NAN; |
| int aShape; |
| int outShape; |
| int outShapeStrides; |
| int size; |
| } x_24; |
| |
| float getAAtOutCoords_() { |
| uint x_42 = tint_symbol.x; |
| float x_44 = x_20.A[x_42]; |
| return x_44; |
| } |
| |
| float unaryOperation_f1_(inout float a) { |
| float x_47 = a; |
| if ((x_47 < 0.0f)) { |
| return uintBitsToFloat(0x7f800000u); |
| } |
| float x_55 = a; |
| return log(x_55); |
| } |
| |
| void setOutput_i1_f1_(inout int flatIndex, inout float value) { |
| int x_27 = flatIndex; |
| float x_28 = value; |
| x_16.result[x_27] = x_28; |
| return; |
| } |
| |
| void main_1() { |
| int index = 0; |
| float a_1 = 0.0f; |
| float param = 0.0f; |
| int param_1 = 0; |
| float param_2 = 0.0f; |
| uint x_61 = tint_symbol.x; |
| index = int(x_61); |
| int x_63 = index; |
| int x_70 = x_24.size; |
| if ((x_63 < x_70)) { |
| float x_75 = getAAtOutCoords_(); |
| a_1 = x_75; |
| param = a_1; |
| float x_78 = unaryOperation_f1_(param); |
| param_1 = index; |
| param_2 = x_78; |
| setOutput_i1_f1_(param_1, param_2); |
| } |
| return; |
| } |
| |
| struct tint_symbol_4 { |
| uvec3 tint_symbol_2; |
| }; |
| |
| void tint_symbol_1_inner(uvec3 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| } |
| |
| layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| return; |
| } |
| |
| |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_GlobalInvocationID; |
| tint_symbol_1(inputs); |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:5: '' : array size required |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |