#version 310 es | |
precision mediump float; | |
struct S { | |
mat4x3 matrix; | |
vec3 vector; | |
}; | |
layout(binding = 0) uniform S_1 { | |
mat4x3 matrix; | |
vec3 vector; | |
} data; | |
void tint_symbol() { | |
vec4 x = (data.vector * data.matrix); | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |