#version 310 es | |
precision mediump float; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
void main() { | |
unused_entry_point(); | |
} | |
struct S { | |
vec3 v; | |
}; | |
layout(binding = 0) buffer S_1 { | |
vec3 v; | |
} U; | |
void f() { | |
U.v = vec3(1.0f, 2.0f, 3.0f); | |
U.v.x = 1.0f; | |
U.v.y = 2.0f; | |
U.v.z = 3.0f; | |
} | |