| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(binding = 0) buffer G_block_1 { |
| int inner[]; |
| } G; |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol() { |
| uint tint_symbol_2 = 0u; |
| G.inner.GetDimensions(tint_symbol_2); |
| uint tint_symbol_3 = (tint_symbol_2 / 4u); |
| uint l1 = tint_symbol_3; |
| return; |
| } |
| |
| void main() { |
| tint_symbol(); |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:10: '.' : cannot apply to an array: GetDimensions |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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