#version 310 es | |
precision mediump float; | |
void abs_b96037() { | |
float res = abs(1.0f); | |
} | |
struct tint_symbol { | |
vec4 value; | |
}; | |
vec4 vertex_main_inner() { | |
abs_b96037(); | |
return vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
tint_symbol vertex_main() { | |
vec4 inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
void main() { | |
tint_symbol outputs; | |
outputs = vertex_main(); | |
gl_Position = outputs.value; | |
gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; | |
gl_Position.y = -gl_Position.y; | |
} | |
#version 310 es | |
precision mediump float; | |
void abs_b96037() { | |
float res = abs(1.0f); | |
} | |
struct tint_symbol { | |
vec4 value; | |
}; | |
void fragment_main() { | |
abs_b96037(); | |
return; | |
} | |
void main() { | |
fragment_main(); | |
} | |
#version 310 es | |
precision mediump float; | |
void abs_b96037() { | |
float res = abs(1.0f); | |
} | |
struct tint_symbol { | |
vec4 value; | |
}; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void compute_main() { | |
abs_b96037(); | |
return; | |
} | |
void main() { | |
compute_main(); | |
} | |