SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
uniform highp sampler2D arg_0_arg_1; | |
void textureSampleCompare_3a5923() { | |
float res = texture(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f); | |
} | |
void fragment_main() { | |
textureSampleCompare_3a5923(); | |
return; | |
} | |
void main() { | |
fragment_main(); | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:7: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' | |
ERROR: 0:7: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |